@OTHER{, abstract = {The aim of the research work described in the paper is to enable designers to optimize the force feedback of a dishwasher door, in order to improve the user experience with the product at the moment of purchase. This is obtained by allowing the user to test the product since the beginning of the design process through the use of interactive Virtual Prototypes based on haptic technologies. A commercially available dishwasher is used as case study. The mechanical system producing the force feedback is modeled in a multi-domain simulation environment, and in parallel a parameterized simplified simulation is made available to the user through a force feedback haptic device. That feedback can be easily modified on user’s requests and the desired behavior can be sent back to the multi-domain simulation, which optimizes the system to behave in the desired way. How to correctly involve humans into the proposed design framework is also discussed, highlighting their key role in determining product characteristics.}, author = {Guilherme Phillips Furtado and Francesco Ferrise and Serena Graziosi and Monica Bordegoni}, booktitle = {ICoRD'13}, doi = {10.1007/978-81-322-1050-4_74}, editor = {Amaresh Chakrabarti and Raghu V. Prakash}, pages = {939--950}, publisher = {Springer India}, title = {Optimization of the Force Feedback of a Dishwasher Door Putting the Human in the Design Loop}, year = {2013} } @OTHER{, abstract = {In recent years, the production of consumer goods has exceeded that of industrial products. This has led to changes in the areas of design and production. The target users of industrial products (in the Business to Business—B2B market) are industries that decide to purchase a product on the basis of its technical features, functions and performance. Differently, the target users of consumer products (in the Business to Consumer—B2C market) are the consumers who choose a product driven by other aspects, besides features and functions, such as the perceived value, the expected benefits, the emotions elicited, as well as features and functions. This has brought a paradigm shift in the design process. And in fact, the design of consumer products is increasingly focusing on the so-called user experience. The designer must not design only the product, but also the user experience in relation to its use. The resulting product should have a high perceived value and generate positive emotions in the consumer. These factors make a successful product on the market. Therefore, the role of the designer is designing the products and the perceptual aspects of their use, that is, designing the user experience and deriving from that the products’ specifications. Consequently to that, the design process has changed in the last years. In fact, the user is now at the center of the design process, named user-centered design. Being the new focus the target users, the evaluation of their interaction with the new designed products is expected to be rigorous and systematic. An efficient approach has proved to be one in which the validation is made up by involving users in the early stages of the product design. Since typically at the level of the concept the product, or a prototype that is comparable with it at the perceptual level, is not available, it is not possible to make a thorough validation of its use with users. However, new methodologies of Virtual Prototyping allow us to simulate multisensory user interaction with product concepts early in the design process. This chapter introduces the use of interactive Virtual Prototyping (iVP) methodology for the design of the user experience with the concept of a new product. Interactive components of new products and their behavior are simulated through functional models, and users can experience them through multisensory Virtual Reality (VR) technologies.}, address = {London}, author = {Monica Bordegoni and Umberto Cugini and Francesco Ferrise}, booktitle = {Emotional Engineering vol. 2}, doi = {10.1007/978-1-4471-4984-2_14}, editor = {Shuichi Fukuda}, pages = {219--242}, place = {London}, publisher = {Springer-Verlag London, UK}, title = {Multisensory User Experience Design of Consumer Products}, year = {2013} } @OTHER{, author = {M. Bordegoni and F. Ferrise}, doi = {10.1080/17452759.2012.762612}, journal = {VIRTUAL AND PHYSICAL PROTOTYPING}, pages = {1--21}, title = {Designing interaction with consumer products in a multisensory VR environment}, volume = {8} } @OTHER{, abstract = {It is known that the haptic feedback when interacting with a consumer product affects the perceived quality of the product itself. This feedback concurs to influence the purchase decision together with other aspects such as the aesthetic quality and the sound feedback. The current practice when designing new products is to test the overall perceptual feedback when prototypes sufficiently detailed are available. This usually happens in a stage of the product development process when is too late to perform changes without increasing significantly the costs of the product. The paper describes an attempt to use haptic technologies in a multisensory Virtual Reality interaction environment, including also sound and visualization technologies, to allow designers to test the interaction aspects of their products through Virtual Prototypes. }, author = {F. Ferrise and M. Bordegoni and S. Graziosi}, month = {11 October}, pages = {1--7}, title = {Virtualization of a fridge for the redesign of the haptic behavior}, year = {2012} } @OTHER{, abstract = {The paper describes the development and the use of an application of virtual prototyping that enables industrial designers to create a multisensory experience involving the sense of touch when interacting with industrial products. The application is based on visual and haptic technologies. It has been tested on a case study provided by a design company interested in designing tactile tiles. This approach is proposed as an alternative to physical and rapid prototyping, because of the minor cost and major flexibility of virtual prototypes. The development and testing of the application are described and discussed in the paper.}, author = {C. Cassata and F. Ferrise and M. Bordegoni}, month = {11 October}, pages = {1--5}, title = {Designing tactile tiles through virtual prototypes}, year = {2012} } @OTHER{, author = {S. Nazir and A. Gallace and M. Bordegoni and S. Colombo and D. Manca}, month = {12/10/2012}, pages = {1.3.1--1.3.19}, title = {PERFORMANCE COMPARISON OF DIFFERENT TRAINING METHODS FOR INDUSTRIAL OPERATORS}, year = {2012} } @OTHER{, author = {Ferrise F and Carulli M and Bordegoni M and Cugini U}, journal = {AUTOMAZIONE E STRUMENTAZIONE}, pages = {74--76}, title = {Realtà Virtuale per il training}, volume = {2}, year = {2012} } @OTHER{, author = {Ugur S. and Bordegoni M. and Carulli M.}, month = {15, 2012}, pages = {1--10}, title = {When Technology has Invisible Hands. Designing Wearable Technologies for Haptic Communication of Emotions}, year = {2012} } @OTHER{, author = {Ugur S. and Bordegoni M. and Carulli M.}, month = {14 September 2012}, pages = {1--9}, publisher = {Brassett J., Hekkert P., Ludden G., Malpass M., McDonnell J.}, title = {Can Wearable Technology Enhance Emotional Intimacy? An experimental design research}, year = {2012} } @OTHER{, author = {M. Covarrubias and M. Bordegoni and U. Cugini and E. Gatti and A. Mansutti}, month = {15 2012}, pages = {1--8}, title = {Pantograph mechanism for increasing the working area in a haptic guidance device for sketching, hatching and cutting tasks}, year = {2012} } @OTHER{, abstract = {The paper describes the preliminary results of a research activity on the design of consumer-product interaction by means of interactive Virtual Prototypes (iVPs). Differently from Virtual Prototypes (VPs), which can be defined as an integration of geometries and functional multi-domain and multi-physics models, interactive Virtual Prototypes can be implemented as an integration of functional models for each sense - in this case vision, touch and hearing - which are parametric and independent from each other, so that they can be modified on request. Thanks to the use of iVPs the interaction design approach can be reversed. In fact, first the iVP can be used for the design and evaluation with final users of the consumer-product interaction, and then the resulting interaction parameters can be mapped back to the functional models of the VPs by following a sort of reverse engineering activity. So, the interaction specifications are not derived by questionnaires and focus groups with potential customers, but products are shown, tested, and customised directly with the potential buyers. This method presents several advantages for companies. It allows designers to more easily and directly capture the voice of the customers by gathering an immediate feedback about new interaction modalities, and also to design and validate at the same time the emotional response of their products. Besides, these studies and validations can be performed when the product design is in its infancy and technical decisions have not been taken, with the consequent advantage that design changes are not too expensive. The paper demonstrates the validity and potentiality of the methodology through some case studies.}, author = {F. Ferrise and M. Bordegoni and U. Cugini}, pages = {1--7}, title = {A methodology based on interactive Virtual Prototypes for a better design of consumer-product interaction}, year = {2012} } @OTHER{, author = {M. Bordegoni and U. Cugini and F. De Angelis}, pages = {165--178}, title = {Evolution of Interaction in Physically-based Modeling}, year = {1998} } @OTHER{, author = {M. Bordegoni and F. De Angelis and C. Cilloni}, booktitle = {From Geometric Modeling to Shape Modeling}, editor = {U. Cugini; M. Wozny}, pages = {223--237}, publisher = {Kluwer Academic Publishers}, title = {From solids to particle-based models}, year = {2002} } @OTHER{, author = {G. Frugoli and A. Galimberti and C. Rizzi and M. Bordegoni}, booktitle = {Robot manipulation of deformable objects - Advanced Manufacturing Series}, editor = {Dominik Henrich; Heinz Woern}, pages = {29--42}, publisher = {Springer}, title = {Discrete Element Approach for Non-Rigid Material Modelling}, year = {2000} } @OTHER{, author = {C. Rizzi and M. Bordegoni and G. Frugoli}, booktitle = {Robot manipulation of deformable objects}, editor = {Dominik Henrich; Heinz Woern}, pages = {199--210}, publisher = {Springer}, title = {Simulation of non-rigid materials handling - Advanced Manufacturing Series}, year = {2000} } @OTHER{, author = {U. Cugini and M. Bordegoni}, booktitle = {Holistic Product Development – Challenges in Interoperable Processes}, editor = {Warner Dankwort}, pages = {293--301}, publisher = {Shaker Verlag}, title = {From Systematic Innovation to PLM}, year = {2005} } @OTHER{, author = {O. Rogalla and R. Dillmann and G. Frugoli and M. Bordegoni}, pages = {211--218}, title = {A General Approach for Simulating Robots for Flexible Material Handling}, year = {1999} } @OTHER{, author = {M. Bordegoni and U. Cugini}, pages = {92--95}, title = {Analysis of Skill for Robotics Manipulators through Human Demonstration and Haptic Interaction}, year = {1998} } @OTHER{, author = {F. De Angelis and M. Bordegoni and G. Frugoli and C. Rizzi}, pages = {1--10}, title = {Realistic Haptic Rendering of Flexible Objects}, year = {1997} } @OTHER{, author = {M. Bordegoni and G. Faconti and M.T. Maybur and T. Rist and S. Ruggieri and P. Trahanias and M.D. Wilson}, pages = {1--10}, title = {A Standard Reference Model for Intelligent Multimedia Presentation Systems}, year = {1997} } @OTHER{, author = {Lichon M. and M. Bordegoni and R. Buckingam and G. Frugoli and U. Cugini and C. Rizzi}, pages = {1--10}, title = {Experimental Evaluation of artificial skill}, year = {1997} } @OTHER{, author = {M. Bordegoni and F. De Angelis}, pages = {61--68}, title = {Gesture-based and haptic interaction for human skill acquisition}, year = {1998} } @OTHER{, author = {M. Bordegoni and U. Cugini}, pages = {1--10}, title = {Feature-based design: concepts and design environment}, year = {1997} } @OTHER{, author = {M. Bordegoni and U. Cugini}, pages = {283--286}, title = {The importance of tactile perception in Virtual Reality and Teleoperation Systems}, year = {1997} } @OTHER{, author = {M. Bordegoni and G. Frugoli and C. Rizzi}, pages = {387--390}, title = {Direct interaction with non-rigid material models}, year = {1997} } @OTHER{, author = {M. Bordegoni and U. Cugini}, pages = {466--470}, title = {A Methodology for the Simulation of a Feature-based Assembly Design Environment}, year = {1996} } @OTHER{, author = {M. Bordegoni and U. Cugini and D. Ferretti}, pages = {43--46}, title = {Results achieved within the Italian Targeted Project on Robotics}, year = {1996} } @OTHER{, author = {M. Bordegoni and G. Faconti and T. Rist and S. Ruggieri and P. Trahanias and M.D. Wilson}, pages = {1--10}, title = {Intelligent Multimedia Presentation Systems - a proposal of reference model}, year = {1996} } @OTHER{, author = {U. Cugini and M. Bordegoni}, pages = {971--976}, title = {Interacting with Digital Mock-Ups using hands}, year = {1996} } @OTHER{, author = {M. Bordegoni}, pages = {986--991}, title = {Enhancing human computer communication with multimodal interaction techniques}, year = {1996} } @OTHER{, author = {M. Bordegoni and G. Faconti}, pages = {61--73}, title = {Architectural Models of Gesture Systems}, year = {1996} } @OTHER{, author = {M. Bordegoni and U. Cugini and C. De Negri and C. Rizzi}, pages = {92--98}, title = {Browsing Real-Time Multimedia Applications}, year = {1994} } @OTHER{, author = {M. Bordegoni and M. Hemmje}, pages = {1--11}, title = {A Dynamic Gesture Language and a Graphical Feedback for Interaction in a 3D User Interface}, year = {1993} } @OTHER{, author = {M. Bordegoni and U. Cugini and C. Rizzi}, month = { 12/2/1992}, pages = {129--143}, title = {A Visual Programming Tool for the construction of Man-Machine Interfaces}, year = {1992} } @OTHER{, author = {M. Bordegoni and U. Cugini and C. Rizzi}, pages = {199--202}, title = {A User Interface Development Environment supporting Multi-threaded Dialogues}, year = {1991} } @OTHER{, author = {M. Bordegoni and U. Cugini and C. Rizzi}, month = { 4/12/1990}, pages = {367--375}, title = {Environment and Tools for User Interface Development}, year = {1990} } @OTHER{, author = {M. Bordegoni and U. Cugini and M. Motta and C. Rizzi}, pages = {231--245}, title = {An Environment for User Interface Development Based on the ATN and Petri Nets Notations}, year = {1990} } @OTHER{, author = {S. Allari and G. Barzaghi and M. Bordegoni and C. Rizzi}, month = { 5/10/1989}, pages = {633--640}, title = {Graphical Toolkit for the Development of User Interfaces in CIM Environment}, year = {1989} } @OTHER{, author = {M. Bordegoni and U. Cugini}, journal = {SBC JOURNAL ON 3D INTERACTIVE SYSTEMS}, pages = {12--15}, title = {KAEMaRT Group Labs}, volume = {2}, year = {2011} } @OTHER{, author = {M. Carulli and M. Bordegoni and U. Cugini}, doi = {10.1007/s10845-012-0662-5}, journal = {JOURNAL OF INTELLIGENT MANUFACTURING}, pages = {1--19}, title = {An approach for capturing the voice of the customer based on virtual prototyping}, volume = {0}, year = {2012} } @OTHER{, author = {M. Bordegoni and U. Cugini}, doi = {10.1007/s10055-005-0013-3}, journal = {VIRTUAL REALITY}, pages = {192--202}, title = {Haptic modeling in the conceptual phases of product design}, volume = {9}, year = {2006} } @OTHER{, author = {M. Bordegoni and U. Cugini and R. Mana}, journal = {YEARBOOK OF THE ARTIFICIAL}, pages = {48--63}, title = {Novel interaction methods exploit designers’ skill}, volume = {3}, year = {2005} } @OTHER{, author = {M. Bordegoni and U. Cugini}, journal = {YEARBOOK OF THE ARTIFICIAL}, pages = {67--82}, title = {Visual-Haptic Multimodal Human-Computer Interaction}, volume = {1}, year = {2002} } @OTHER{, author = {M. Bordegoni and U. Cugini}, journal = {INTERNATIONAL JOURNAL OF VEHICLE DESIGN}, pages = {228--242}, title = {Feature-based Assembly in Aeronautics Design: from concepts development to formalization}, volume = {21}, year = {1999} } @OTHER{, author = {M. Faconti and M. Bordegoni and K. Kansy and P. Trahanias and T. Rist and M. Wilson }, journal = {INTERACTING WITH COMPUTERS}, pages = {1--15}, title = {Formal Framework and Necessary Properties of the Fusion of Input Modes in User Interfaces}, volume = {8}, year = {1996} } @OTHER{, author = {M. Bordegoni}, journal = {INTERNATIONAL JOURNAL OF HUMAN-COMPUTER INTERACTION}, pages = {391--413}, title = {Parallel Use of Hand Gestures and Force-Input Device for Interacting with 3D and Virtual Reality Environments}, volume = {6}, year = {1994} } @OTHER{, author = {M. Bordegoni}, journal = {JOURNAL OF VISUAL LANGUAGES AND COMPUTING}, pages = {205--225}, title = {An Environment for the Specification and Recognition of Dynamic Gestures}, volume = {5}, year = {1994} } @OTHER{, author = {G. Barzaghi and M. Bordegoni and U. Cugini and C. Rizzi }, journal = {JOURNAL OF MANUFACTURING SYSTEMS}, pages = {331--341}, title = {A UIMS Oriented to Scheduling and Manufacturing Control Environment}, volume = {19}, year = {1990} } @OTHER{, author = {U. Cugini and M. Bordegoni and R. Mana}, booktitle = {Tecno Moda Lab – Studi su moda e tecnologia}, editor = {L. Billo; S. Franzo}, pages = {119--133}, publisher = {CLEAUP}, title = {Il ruolo della prototipazione virtuale nella moda}, year = {2007} } @OTHER{, author = {M. Benassi and M. Bordegoni and U. Cugini and G. Cascini}, booktitle = {Advances in Design}, editor = {Hoda A. ElMaraghy; Waguih H. ElMaraghy}, pages = {351--362}, publisher = {Springer}, title = {Selection and evaluation of PLM Tools for Competitive Product Development}, year = {2006} } @OTHER{, abstract = {The paper describes the development of a multimodal environment that can be used as a tool to train operators to perform maintenance tasks of industrial products during their lifecycle. The environment provides a visual and haptic representation of a product through the use of commercially-available hardware and software technologies. The new environment mixes interactive simulations of products, based on Virtual Reality technologies, and the information included in the traditional instruction manuals. The paper discusses about what can be effectively simulated with the available technology, and how the current technological limitations can be overcome by using the potentialities offered by a multimodal approach. Technology limitations can also be overcome by mixing two different strategies for coupling parts: the physics-based and the constraint-based approach. A case study provided by a company working in the field of household appliances has been used to prove the concept, to develop, test and finally refine the multimodal environment. The paper describes the development of the multimodal environment and presents the results of the user tests.}, author = {F. Ferrise and M. Bordegoni and U. Cugini}, booktitle = {Proceedings of the ASME/ISCIE 2012 International Symposium on Flexible Automation ISFA 2012}, pages = {1--9}, publisher = {ASME}, title = {A multimodal environment for the simulation and training of maintenance operations: a case study}, year = {2012} } @OTHER{, abstract = {The paper describes a multimodal 3D user interface that allows manual skilled designers to evaluate the quality of aesthetic shapes and modify them in a intuitive and natural way. The interface is based on a geodesic haptic device that permits a full hand contact with the surface along a trajectory. Haptic information is complemented by sounds when it is not rendered completely though the haptic interface. Regarding the visualization, two different hardware solutions have been explored: the first is based on a workbench provided with a half silvered mirror and the second one is based on the use of Augmented Reality video see-through glasses.}, author = {M. Bordegoni and U. Cugini and F. Ferrise and M. Covarrubias}, booktitle = {3DCHI The 3rd Dimension of CHI Proceedings, Touchiing and Designing 3D User Intrfaces}, editor = {K. Anderson, L. Arhippainen, H. Benko, J.-B de la Rivière, J. Hakkila, A. Kruger, D. Keefe, M. Pakanen, F. Steinicke}, pages = {75--78}, title = {Haptic interaction with virtual surfaces}, year = {2012} } @OTHER{, abstract = {The paper describes an application based on low cost Virtual Reality technologies whose aim is to help designers in testing some functional aspects of their product concepts without the need of building physical mockups. In particular the application allows the designers to test aspects related to the usage of products. A case study that enables designer to verify the ergonomics aspects of the interactive Virtual Prototype (iVP) of a commercial fridge has been implemented. The iVP is based on a three-dimensional scale representation of the product and the use of a low cost user interface as input/output device. The paper describes the implementation of the iVP and the results of some preliminary user study that has been performed in order to validate the visuo/haptic interaction approach}, author = {M. Bordegoni and F. Ferrise and U. Cugini}, booktitle = {CIRP Design 2012}, doi = {10.1007/978-1-4471-4507-3_15}, editor = {A. Chakrabarti}, pages = {149--158}, publisher = {Springer-Verlag London Limited}, title = {Development of Virtual Prototypes based on visuo/tactile interaction for the preliminary evaluation of consumer products usage}, year = {2012} } @OTHER{, abstract = {Today, the tests of a new product in its conceptual and design stage can be performed by using digital models owning various levels of complexity. The level of complexity depends on the nature and on the accuracy of the tests that have to be performed. Besides, the tests can involve or not the interaction with humans. Particularly, this second aspect must be taken into account when developing the simulation model. In fact, this introduces a different kind of complexity with respect to simulations where humans are not involved. Simulation models used for numerical analyses of the behavior of the product (such as Finite Element Analysis, multi-body analysis, etc.) are typically named Digital Mock-Ups. Instead, simulations that are interactive in their nature, requiring humans-in-the-loop, are named interactive Virtual Prototypes. They cannot be intended as a simple upgrade of a CAD model of a product, but they are instead a combination of functional models, mapped into sensorial terms and then accessed through multisensory and multimodal interfaces. In this paper, the validity of this concept is demonstrated through some case studies where interactive Virtual Prototypes are used to substitute the corresponding physical ones during activities concerning the product conceptualization and design.}, author = {F. Ferrise and M. Bordegoni and U. Cugini}, doi = {10.3722/cadaps.2013.515- 525}, journal = {COMPUTER-AIDED DESIGN AND APPLICATIONS}, pages = {515--525}, title = {Interactive Virtual Prototypes for testing the interaction with new products}, volume = {10}, year = {2013} } @OTHER{, abstract = {The paper describes a methodology that can be employed to perform the analysis of aspects related to human interaction with consumer products during the Product Development Process, thanks to the use of mixed prototypes. The methodology aims at helping designers to take decisions earlier compared to the current practice based on not easily modifiable physical prototypes. Authors’ method considers the interaction with adaptable mixed prototypes as a possible validating procedure for product interaction-enabling features: a multimodal environment is created to perform these validations, integrating three sensorial modalities such as vision, hearing and touch. The paper firstly describes the requirements for the creation of the multimodal environment. Then it focuses on the opportunity of using an approach based on mixed prototypes rather than on completely virtual ones: the intent is to increase the level of “realism” of the simulation by overcoming limitations of actual technologies for the sense of touch. Finally, a case study is discussed, starting from the analysis of a commercial consumer product up to the interaction with the developed Mixed Prototype. The expected benefits for the product development process are highlighted. }, author = {F. Ferrise and M. Bordegoni and S. Graziosi}, doi = {10.3722/cadaps.2013.461-474}, journal = {COMPUTER-AIDED DESIGN AND APPLICATIONS}, pages = {461--474}, title = {A method for designing users’ experience with industrial products based on a multimodal environment and Mixed Prototypes}, volume = {10}, year = {2013} } @OTHER{, abstract = {Clothing is the most intimate artefact that interacts with both body and society. Over the past quarter century, with the introduction of new technologies, people are experiencing unprevented changes in their behaviours and way of living. Technology is becoming a large part of daily life and its unchecked influence has many emotional consequences, many of which are overlooked. The aim of this research is integrating textiles with new technologies to create garments that provide new social interactions and avenues for emotional expression. The experimental project has been done to explore new possible interaction scenarios through wearable technologies by turning an intangible phenomenon, emotion, to a tangible artefact. The paper refers to the research question: 'How can an intangible fact, which is known as existing but doesn't have a physical matter, emotion, be embodied and transmitted through technology?' by means of a theoretical study on wearable technologies and its role in emotional communication, following with an experimental project carried out as both virtual and real prototypes. This paper not only focuses on the prototyping process, but also addresses the user experience during the interaction by various user perception tests.}, address = {New York, NY, USA.}, author = {S. Ugur and R. Mangiarotti and M. Bordegoni and S.A.G. Wensveen and M. Carulli and I.L. Duncker.}, booktitle = {DPPI '11. Proceedings of the 2011 Conference on Designing Pleasurable Products and Interfaces}, doi = {10.1145/2347504.2347539}, editor = {C. Cautela, A. Deserti, F. Rizzo, F. Zurlo}, keywords = {wearable technologies, social interaction, emotion, mediation, intangible}, month = { 25/6/2011}, pages = {259--266}, place = {New York, NY, USA.}, publisher = {ACM (digital library), NY, USA}, title = {An Experimental Research Project - Wearable Technology for Embodiment of Emotions.}, url = {http://dl.acm.org/citation.cfm?id=2347539&dl=ACM&coll=DL&CFID=187641256&CFTOKEN=49731556}, year = {2011} } @OTHER{, abstract = {Due to the huge impact of communication technologies, the meaning of social existence is changing towards the use of electronic devices as extensions of senses. While technology is becoming intimate, reaching farther into user’s lives than ever before, wearable technology has emerged as a new research field where technology is worn to provide a sensory interface. Through the integration of technology and garments, the research aims to discover new ways of creating wearables that provide new avenues for emotional expression and social interaction. Emotional embodiment through Wearable Technology can strengthen social bonds through a paradigm of increased emotional expression, understanding, and trust. To verify this hypothesis, a set of dynamic garments has been built by developing both virtual and real prototypes and performing user tests. This paper addresses to new scenarios of sensing, interacting, and interpreting emotions through Wearable Technology and its’ effects on the user’s perception.}, address = {Washington, DC, USA}, author = {S. Ugur and M. Bordegoni and M. Carulli and R. Mangiarotti and S.A.G. Wensveen.}, keywords = {Wearable Technology, emotional engineering}, month = {31/10/2011}, pages = {839--847}, place = {Washington, DC, USA}, publisher = {ASME, Washington, DC, USA.}, title = {Embodiment of Emotions through Wearable Technology}, year = {2011} } @OTHER{, abstract = {The paper deals with the application of haptic technology when improving manual skills of people with specific disorders, such Down syndrome, mental retardation, etc. The development of a cutting haptic system is the base of this paper to show specificity of the development and verification of hardware for the given group of handicapped users. The paper shows suitability of using haptic technology for a concrete application, which is designed for user with specific disorders. The cutting operation is performed using a hot wire tool, which is linked through an R-R mechanism to a PHANTOM device. The haptic cutting device is able to cut soft materials as expanded and extruded polystyrene foam from 5 to 20 mm thickness. The device is driven under the user’s hand movement and assisted through the Magnetic Geometry Effect (MGE). The haptic cutting device has been used as an input system for tracking the sketching movements made by the user according to the visual feedback received from a physical template without haptic assistance. Then the cutting device has been used as an output system that provides force feedback capabilities. Finally, the system performance has been evaluated by comparing the analysis of the tracking results with the final polystyrene components.}, author = {M. Covarrubias and M. Bordegoni and U. Cugini}, pages = {1--8}, title = {Supporting Down People In Cutting Operations Through Haptic Technology}, year = {2011} } @OTHER{, abstract = {This paper presents the analysis of a 2 DOF end-effector that carries out a haptic tool consisting in a developable servo- actuated plastic strip. To overcome some drawbacks of conven- tional systems related to the use of point based force-feedback, tactile and glove devices we have developed the triangular mesh approach in the developable haptic interface. The developable haptic strip, has evolved as a result of this research. The haptic interface of our system consists of a haptic strip that is inspired by the deformable tape that designers use for creating and mod- ifying aesthetic shapes. The first step for designing the end ef- fector and the haptic strip mechanism has been the assignment of both the total length of the haptic strip and the number of tes- sellation triangles required to control the strip as a developable surface. The strip is aimed at haptically rendering medium sized design objects (vases, lamps, household appliances, etc.). Thus, the total length of the strip has been set to be 160 mm. This length value also ensures the possibility to easily manipulate the strip. Seven triangles have been assigned in order to maintain the haptic strip symmetric; this consideration is particularly im- portant because guarantees an adequate balancing of weight in the mechanism. The device is based on a modular architecture of elements that deform a plastic tape.}, author = {M. Covarrubias and M. Bordegoni and U. Cugini and A. Mansutti }, pages = {1--10}, title = {Kinematic And Workspace Analysis Of A 2-Dof Haptic End-Effector That Carries Out A Developable Haptic Strip}, year = {2011} } @OTHER{, abstract = {In common industrial practice the definition of shapes of styling products is performed by product designers by handcrafting scale models made of clay while exploiting their manual skills. Several Computer-Aided Styling tools have been introduced in years with the aim of allowing the creation of product shapes in digital. But the low interest of developers to provide designers with a natural interface that would allow them to continue to use their learned manual skills, has led them to continue to work on clay materials and produce expensive physical prototypes. Enactive Interfaces have been demonstrated to be effective to support the exploitation of human skills including the manual skill of industrial designers. The paper describes an Enactive Interface that has been conceived to support designers in the evaluation of aesthetic shapes, which consists of a combination of an active manual and visual exploration of the shape. The Enactive Interface is the combination of visuo-haptic technologies and has been implemented on the basis of observations of the shape evaluation activity performed by manually skilled designers. In the paper we describe the testing sessions performed to capture the designers’ manual skill, the working principles of the enactive interface and finally the results of the subsequent testing activities specifically carried out to evaluate the effectiveness of the interface.}, author = {M Bordegoni and U. Cugini and F. Ferrise}, doi = {10.1007/s12008-012-0142-3}, journal = {INTERNATIONAL JOURNAL ON INTERACTIVE DESIGN AND MANUFACTURING}, pages = {83--91}, title = {Requirements for an enactive tool to support skilled designers in aesthetic surfaces definition}, volume = {6}, year = {2012} } @OTHER{, author = {D. Lumassi and G. Magrassi and A. Manes and M. Bordegoni and M. Giglio}, pages = {1--5}, title = {Analysis of terminal ballistic into a helicopter drive shaft impacted by NATO 7.62 mm bullet: tests and simulations.}, year = {2011} } @OTHER{, author = {A. Manes and D. Lumassi and G. Magrassi and M. Bordegoni and M.Giglio}, doi = {10.1016/j.proeng.2011.04.566}, journal = {PROCEDIA ENGINEERING}, pages = {3435--3440}, title = {Micro-Scale Analysis and Simulation on the behavior of a component in Al-6061during ballistic impact: 3D acquisition and FE model}, year = {2011} } @OTHER{, author = {M. Covarrubias and M. Bordegoni and U. Cugini}, booktitle = {Proceedings of ASME/MESA 2011}, month = { 31/08/2011}, pages = {1--8}, title = {Transmission system improvements in actuating a desktop haptic strip for exploration of virtual objects}, year = {2011} } @OTHER{, author = {M. Covarrubias and M. Bordegoni and U. Cugini}, booktitle = {Proceedings of ASME IDETC/CIE 2011}, month = { 31/08/2011}, pages = {1--8}, title = {Multifunctional device for assisting unskilled people in hand movements through the haptic point-based approach}, year = {2011} } @OTHER{, author = {P. Belluco and M. Bordegoni and U. Cugini}, booktitle = {Human Interface and the Management of Information. Interacting with Information}, month = { 14/07/2011}, pages = {391--398}, publisher = {Springer Berlin / Heidelberg}, title = {ERACLE: Electromyography system for gesture interaction}, year = {2011} } @OTHER{, author = {P. Belluco and M. Bordegoni and U. Cugini}, booktitle = {-}, month = { 29/06/2011}, pages = {1--10}, title = {A technique based on muscular activation for interacting with virtual environment}, year = {2011} } @OTHER{, abstract = {The preliminary study described in this paper is about the assessment of the control parameters of a non-grounded haptic device giving kinaesthetic stimuli to indicate to the user a direction to follow to reach a target location. The haptic sensation is created by tilting one or more rotating flywheels along an axis, controlling the direction and the amount of tilt, the velocity of the tilt (during the pulse and the repositioning of the flywheel), the frequency of pulses. The current prototype has only one flywheel and is able to tilt along a single axis, thus indicating only “right” or “left” direction. The experiments performed with the prototype allowed us to define a set of requirements (torque produced, duration of the stimuli) for a more complex prototype (2 flywheels and 2 DOF) to be developed and tested as future work.}, author = {M. Antolini and M. Bordegoni and U. Cugini}, booktitle = {-}, doi = {10.1109/WHC.2011.5945494 }, month = { 24/06/2011}, pages = {251--256}, title = {A haptic direction indicator using the gyro effect}, year = {2011} } @OTHER{, author = {M. Bordegoni}, booktitle = {Innovation in Product Design – from CAD to Virtual Prototyping}, editor = {M. Bordegoni, C. Rizzi}, pages = {117--141}, publisher = {Springer}, title = {Product virtualization: an effective method for the evaluation of concept design of new products}, year = {2011} } @OTHER{, author = {M. Bordegoni and C. Rizzi}, publisher = {Springer}, title = {Innovation in Product Design – from CAD to Virtual Prototyping}, year = {2011} } @OTHER{, author = {E. Gatti and G. Re and F. Ferrise and M. Bordegoni}, booktitle = {-}, month = { 27/10/2011}, pages = {1--6}, title = {Curvature Discontinuities Discrimination During Dynamic Exploration of Surfaces}, year = {2011} } @OTHER{, author = {G. Caruso and E. Gatti and M.Bordegoni}, booktitle = {-}, doi = {10.1007/978-3-642-23771-3_15}, journal = {LECTURE NOTES IN COMPUTER SCIENCE}, month = { 09/09/2011}, pages = {186--193}, publisher = {-}, title = {Study on the usability of a haptic menu for 3D interaction}, year = {2011} } @OTHER{, abstract = {The core of the paper is focused on the experimental characterization of four different 3D laser scanners based on Time of Flight principle, through the extraction of resolution, accuracy and uncertainty parameters from specifically designed 3D test objects. The testing process leads to four results: z-uncertainty, xy-resolution z-resolution and z-accuracy. The first is obtained by the evaluation of random residuals from the 3D capture of a planar target, the second from the scanner response to an abrupt z-jump, and the last two from direct evaluation of the image extracted by different geometric features progressively closer each other. The aim of this research is to suggest a low cost characterization process, mainly based on calibrated test object easy to duplicate, that allow an objective and reliable comparison between 3D TOF scanner performances. }, author = {G. Guidi and M. Russo and G. Magrassi and M. Bordegoni}, booktitle = {Three-Dimensional Imaging, Interaction, and Measurement. Proceedings of the SPIE, Volume 7864}, doi = {10.1117/12.876860}, keywords = {Characterization, TOF, 3D Resolution, Range sensors}, month = { 27/1/2011}, pages = {1--11}, publisher = {SPIE}, title = {Low cost characterization of TOF range sensors resolution}, year = {2011} } @OTHER{, author = {M. Covarrubias and M. Bordegoni and U. Cugini}, pages = {1--5}, title = {Sketching Haptic System Based on Point-based Approach for Assisting People with Down Syndrome}, year = {2011} } @OTHER{, author = {M. Covarrubias and M. Bordegoni and U. Cugini and M. Antolini}, pages = {101--102}, title = {Desktop Haptic Strip for Exploration of Virtual Objects}, year = {2011} } @OTHER{, abstract = {This paper presents the results of the application of the TRIZ approach for the improvement and optimization of several properties of a self-deformable haptic strip. The haptic strip is part of a multimodal system whose aim is to replicate in a virtual reality environment some typical operations performed by professional industrial designers during the design process of styling products. The first version of the haptic strip mechanism has been developed with the main objective of integrating the various components in order to be able to validate the concept at the basis of the strip, which is related to the cutting plane metaphor. The second version of the haptic strip has been designed in order to extend the domain of curves that can be haptically rendered: it is capable to render geodesic trajectories in addition to planar ones. The mechanical configuration of both versions achieves a minimum bending radius of ±170 mm, which directly limits the total curves that the haptic strip is able to represent. Obviously, the smaller is the bending radius value of the haptic strip, the higher is the domain of virtual shapes that is possible to represent. The TRIZ approach has been applied in order to optimise the strip mechanical configuration in accordance to this aspect.}, author = {M. Covarrubias and M. Antolini and M. Bordegoni and U. Cugini }, pages = {173--179}, title = {TRIZ approach applied to improve and optimize a Haptic Strip device for Exploration and Deformation of Virtual Surfaces}, year = {2010} } @OTHER{, abstract = {The ability to capture customers’ needs and the voice of customers, and to translate them into a set of product specifications that at best satisfy the target customers has increasingly become a key element of business strategy. The common practice consists in evaluating products at the end of the design process through physical prototypes with the participation of users and potential customers. The same practice can be implemented by using virtual replica of real products, reducing cost and time necessary to build some variants. The paper presents a methodology for the development of the virtual prototype of a piece of furniture, produced by a company that is interested in studying how customers perceive and evaluate some variants of the hinge mechanism. The virtual prototype has been implemented using a tool for virtual reality applications oriented to non-expert programmers. The modularity and flexibility of the approach used for implementing the virtual replica has allowed us to re- use the components, and to easily change the parameters, also during the test activities.}, author = {F. Ferrise and M. Bordegoni}, booktitle = {Virtual and Mixed Reality, Part II}, doi = {10.1007/978-3-642-22024-1_35}, editor = {R. Shumaker}, month = { 14/07/2011}, pages = {318--326}, title = {Fast Prototyping of Virtual Replica of Real Products}, year = {2011} } @OTHER{, abstract = {The haptic feedback perceived during the interaction with consumer products is an important aspect since it concurs in creating, together with the aesthetic features and sonic feedback, the emotional response during the first contacts with a product. And this may be decisive for the user’s decision of purchasing a product instead of another one. So the design of the haptic behavior of interaction elements of products can be both a suc- cessful strategy for capturing consumers’ attention but even a need for avoiding problems during the use. The paper describes the process of virtualization of the interaction with an industrial consumer product by means of haptic, sound and visualization technologies in order to obtain a prototype (interactive Virtual Prototypes) useful to design and test the haptic feedback of inter- action elements directly with end users.}, author = {F. Ferrise and M. Ambrogio and E. Gatti and J. Lizaranzu and M. Bordegoni}, booktitle = {ASME Conf. Proc. 2011, 44328}, doi = {10.1115/WINVR2011-5526}, month = { 29/06/2011}, pages = {9--18}, publisher = {ASME - American Society of Mechanical Engineers}, title = {Virtualization of Industrial Consumer Products for Haptic Interaction Design}, year = {2011} } @OTHER{, abstract = {The paper focuses on the use of haptic technologies for the design of users’ haptic perception in the interaction with components of consumer products. This is an important issue that concurs in creating the emotional response of the first contact with products that, combined with aesthetics aspects, influences the purchasing process. Furthermore, haptic interaction design is important even from a technical point of view, since it is a key component in the ergonomic validation of a product. The paper presents two case studies that have been implemented with different hardware and software haptic technologies today commercially available, where we have identified the requirements for a multimodal application based on haptic interaction that would enable the design of haptic interaction components of consumer products.}, author = {M. Bordegoni and U. Cugini and F. Ferrise}, booktitle = {Proceedings of Virtual Reality International Conference (VRIC 2011)}, editor = {Simon Richir, Akihiko Shirai}, month = { 08/04/2011}, pages = {1--6}, title = {Design of haptic interaction of consumer products}, year = {2011} } @OTHER{, abstract = {This paper describes a multimodal system whose aim is to replicate in a virtual reality environment some typical operations performed by professional designers with real splines laid over the surface of a physical prototype of an aesthetic product, in order to better evaluate the characteristics of the shape they are creating. The system described is able not only to haptically ren- der a continuous contact along a curve, by means of a servo controlled haptic strip, but also to allow the user to modify the shape applying force directly on the haptic device. The haptic strip is able to bend and twist in order to better approximate the portion of the surface of the virtual object over which the strip is laying. This device is 600mm long and is controlled by 11 digital servos for the control of the shape (6 for bending and 5 for twisting) and by two MOOG-FCS HapticMaster devices and two additional digital servos for 6-DOF positioning. We have developed addi- tional input devices, which have been integrated with the haptic strip, which consist of two force sensitive handles positioned at the extremities of the strip, and a capacitive linear touch sensor placed along the surface of the strip, and four buttons. These devices are used to interact with the system, to select menu options, and to apply deformations to the virtual object. The paper describes the interaction modalities and the developed user in- terface, the applied methodologies, the achieved results and the conclusions elicited from the user tests.}, author = {M. Covarrubias and M. Antolini and M. Bordegoni and U. Cugini}, booktitle = {Proceedings of the ASME 2010 World Conference on Innovative Virtual Reality WINVR2010}, pages = {1--10}, title = {A SPLINE-LIKE HAPTIC TOOL FOR EXPLORATION AND MODIFICATION OF DIGITAL MODELS WITH AESTHETIC VALUE}, year = {2010} } @OTHER{, abstract = {This paper describes a framework based on a publish/subscribe paradigm for interprocess communication based on XML messages sent over a TCP/IP connection. The framework manages the exchange of data within the clients of a system and permits the definition of a specific behavior for each client using a finite-state machine approach. Whilst the server-side of the framework is able to receive and dispatch events and data, the client-side of the framework is modeled as a finite-state machine able to perform state transitions after receiving the correct message. This architecture permits the loose-coupling between producers and consumers of data and the bidirectional mapping between the design of the behavior of a system and its implementation.}, author = {M. Antolini and M. Covarrubias and M. Bordegoni and U. Cugini}, booktitle = {Proceedings of 19th IEEE International Symposium on Robot and Human Interactive Communication}, month = {15/9/2010}, pages = {721--726}, title = {A Framework for Managing Multiprocess Applications Based on Distributed Finite-State Machine Approach}, year = {2010} } @OTHER{, author = {Re G. M. and Caruso G. and Belluco P. and Bordegoni M.}, doi = {10.2312/LocalChapterEvents/ItalChap/ItalianChapConf2010/153-158}, pages = {153--158}, title = {Monitor-Based tracking system for Wide Augmented Reality Environments}, year = {2010} } @OTHER{, author = {G. Caruso and M. Bordegoni}, booktitle = {-}, pages = {1--7}, title = {A Novel 3d Interaction Technique Based On The Eye Tracking For Mixed Reality Environments}, year = {2011} } @OTHER{, abstract = {Some Virtual Reality applications are based on the use of haptic interfaces for a more intuitive and realistic manipulation of the virtual objects. Typically, the haptic devices have a ␣xed position in the real space, and their working space is rather lim- ited. As a consequence, there are locations in the virtual space that are out of the working space of the haptic device, and thus cannot be reached by users during the virtual objects manipu- lation. The paper describes a multimodal navigation modality based on the integrated use of various and low cost interaction devices that can be operated by a user taking into account that one of his hands is engaged for the manipulation of the haptic de- vice. Therefore, we have decided to implement the user interface by using the Nintendo⃝R Wii RemoteTM and the BalanceBoardTM , which can be operated by the user using the other hand and his feet. The navigation modality has been integrated and tested in a Virtual Reality application for the virtual manual assem- bly of mechanical components. A preliminary validation of the application has been performed by an expert user with the aim of identifying major usability and performance issues by using the heuristic evaluation method.}, author = {P. Belluco and M. Bordegoni and S. Polistina}, month = { 14/05/2010}, pages = {1--7}, title = {Multimodal navigation for a haptic-based virtual assembly application}, year = {2010} } @OTHER{, abstract = {This paper addresses issues related to the assessment of product designs that today successfully uses virtual prototyping methods and techniques. Design assessment is usually performed by engineers and designers. Current trend is involving customers in the products design assessment in order to check the level of acceptability and satisfaction before proceeding with the production. In this view, methods for design review may be used in participatory design sessions where customers can intervene for customizing products. The paper presents a tool that has been originally developed for designers for the validation and modification of aesthetic properties of digital shapes, and that has also been used by customers, in participatory design sessions, for customizing their products.}, author = {M. Bordegoni and U. Cugini}, month = { 18/08/2010}, pages = {1--8}, title = {The role of designer-customer collaboration for product customization and assessment}, year = {2010} } @OTHER{, author = {M. Bordegoni}, booktitle = {Emotional Engineering: Service Development}, editor = {Shuichi Fukuda}, pages = {63--85}, publisher = {Springer}, title = {Exploitation of Designers and Customers’ Skills and Creativy in Product Design and Engineering}, year = {2010} } @OTHER{, abstract = {Several haptic devices have been developed in recent years in order to reproduce the sensation of physical contact with virtual objects. Many of these devices are point-based, and some haptic interfaces behave like small surfaces that conform to a virtual shape. None of these allow a full-hand contact with the shape, and they are, in general, too small to render big surfaces. The simulation of tasks, such as the exploration of aesthetic surfaces made by industrial designers in order to check the quality of prototypes, require full-hand contact with the shape on a one-to-one scaled representation of the object. These explorations follow trajectories that can be approximated with planar or geodesic curves. In this paper, we describe the design and implementation of a linear haptic device that is able to render these trajectories. The device is part of a multimodal system including stereoscopic visualization that allows visual representation of the entire surface. Industrial designers use the system for checking the quality of shapes while exploiting their manual and visual skills. The system has been tested by industrial designers and the results are reported in this paper.}, author = {M. Bordegoni and F. Ferrise and M. Covarrubias and M. Antolini}, doi = {10.1109/TOH.2011.1}, journal = {IEEE TRANSACTIONS ON HAPTICS}, pages = {111--121}, title = {Geodesic Spline Interface for Haptic Curve Rendering}, volume = {4}, year = {2011} } @OTHER{, abstract = {Virtual Prototyping (VP) aims at substituting physical prototypes currently used in the industrial design practice with their virtual replica. The ultimate goal of VP is reducing the cost and time necessary to implement and test different design solutions. The paper describes a pilot study that aims at understanding how interactive Virtual Prototypes (iVPs) of consumer products (where interaction is based on the combination of haptic, sound and 3D visualization technologies) would allow us to design the interaction parameters that concur in creating the first impression of the products that customers have when interacting with them. We have selected two commercially available products and, once created the corresponding virtual replica, we have first checked the fidelity of the iVPs by comparing them with the corresponding real products, when used to perform the same activities. Then, differently from the traditional use of Virtual Prototypes for product design evaluation, we have used them for haptic interaction design, i.e. as a means to define some design variables used for the specification of new products: variations are applied to iVP haptic parameters so as to test with final users their preferences concerning the haptic interaction with a simulated product. The iVP configuration that users liked most has then been used for the definition of the specifications for the design of the new product.}, author = {M. Bordegoni and F. Ferrise and J. Lizaranzu}, booktitle = {VR Innovation (ISVRI), 2011 IEEE International Symposium on}, doi = {10.1109/ISVRI.2011.5759592}, month = {20 March 2011}, pages = {11--18}, publisher = {IEEE}, title = {Use of Interactive Virtual Prototypes to define product design specifications: a pilot study on consumer products}, year = {2011} } @OTHER{, abstract = {The paper describes the use of interactive Virtual Prototypes (iVP) for the specification of consumer products and for the evaluation of the perceived quality of the product already in its conceptual form. iVPs are based on multimodal interaction including force-feedback and sound in addition to 3D stereoscopic visualization. The fidelity of the prototypes has been evaluated in comparison with the corresponding real products, when used for performing the same tests. Differently from the traditional use of Virtual Prototypes, which aims at evaluating the product design, we have used iVPs for the interaction design of a new product, i.e. it has been used as a means to define the design parameters used for the specification of a new product.}, author = {M. Bordegoni and F. Ferrise and J. Lizaranzu}, booktitle = {Virtual Reality Conference (VR), 2011 IEEE}, doi = {10.1109/VR.2011.5759466}, month = {23 March 2011}, pages = {197--198}, publisher = {IEEE}, title = {The use of Interactive Virtual Prototypes for products specification in the concept design phase}, year = {2011} } @OTHER{, abstract = {Several testing activities on industrial products are today performed on Virtual Prototypes (VPs) because of their flexibility and reduced cost compared to the physical ones. The very first activities on VPs were limited because based mainly on visualization devices. Now the availability and the evolution of haptic and sound technologies have opened new scenarios and offered new possibilities to perform tests on VPs. The paper describes an attempt to exploit VPs to test human interaction with the interfaces of industrial products. The user is able to see in 3D the prototype, hear realistic sounds from it and interact through the sense of touch with the interface of the product.We have performed some experiments with the VP of a commercial washing machine in order to prove the concept and understand the limits we can reach with commercial hardware and software devices. The results of the preliminary users’ tests are reported and discussed in the paper.}, author = {F. Ferrise and M. Bordegoni and J. Lizaranzu and U. Cugini}, booktitle = {Research into Design - Supporting Sustainable Product Development (ICoRD'11)}, editor = {A. Chakrabarti}, pages = {267--274}, publisher = {Design Society}, title = {Simulation of the interaction with interfaces of industrial products in a multimodal environment}, year = {2011} } @OTHER{, abstract = {The aim of the work presented in this paper is to develop and test new interaction paradigms based on Augmented Reality techniques for handling parameters and results in the pre and post-processing phase of engineering structural and computational fluid dynamics analyses to be used even by non-expert users. This would allow non-expert users to understand the phenomena through a straightforward cause-effect approach that is commonly recognized as an enactive process. In the paper we describe the development of the application and some preliminary users’ tests that have been used to validate the approach proposed.}, author = {F. Ferrise and M. Bordegoni and M. Ambrogio and G. Caruso}, booktitle = {Research into Design - Supporting Sustainable Product Development (ICoRD'11)}, editor = {Amaresh Chakrabarti}, pages = {259--266}, publisher = {Design Society}, title = {AR application for pre-post processing in engineering analysis for non-expert users}, year = {2011} } @OTHER{, author = {G. Caruso and S. Polistina and M. Bordegoni}, booktitle = {Virtual and Mixed Reality - Systems and Applications}, doi = {10.1007/978-3-642-22024-1_33}, journal = {LECTURE NOTES IN COMPUTER SCIENCE}, pages = {299--308}, publisher = {-}, title = {Collaborative Mixed-Reality platform for the design assessment of cars interior}, year = {2011} } @OTHER{, author = {G. Caruso and S. Polistina and M. Bordegoni}, booktitle = {-}, month = {29, 2011}, pages = {1--9}, title = {Collaborative Mixed-Reality Environment To Support The Industrial Product Development}, year = {2011} } @OTHER{, abstract = {This paper presents the results of a research project aimed at developing haptic tools for vir- tual shape modelling resembling real tools like rakes and sandpaper used by modelers and designers in the real workshop. The developed system consists of a CAD (computer aided design) system enhanced with intuitive designer-oriented interaction tools and modalities. The system requirements have been defined on the basis of the observation of designers during their daily work, and translating the way they model shapes using hands and craft tools into specifications for the modelling system based on haptic tools.}, author = {U. Cugini and M. Bordegoni}, doi = {10.1007/s00371-007-0105-z}, journal = {THE VISUAL COMPUTER}, pages = {233--246}, title = {Touch and design: novel haptic interfaces for the generation of high quality surfaces for industrial design}, volume = {23}, year = {2007} } @OTHER{, abstract = {In this paper the set up and the carrying out of experimental ballistic tests on a tail rotor transmission shafts for helicopter, which are impacted by a 7.62 NATO projectile, are presented. After the tests, a 3D acquisition of the impacted area on each shaft has been performed in order to acquire exactly the shape of the damage. The acquisition has been carried out with a 3D range camera. The experimental activities have been compared with the results of a numerical simulation of the impact, which has been computed with an explicit finite element code. The direct comparison has been done by superimposing the two meshes (from FE analysis and from 3D acquisition). This method has proved to be effective for identifying analogies and differences and for giving the possibility to promote a “quantitative” discussion with the aim of improving the accuracy of the numerical models and simulation conditions. The adoption of the Reverse Engineering practice has proved to be a powerful method for integrating and comparing the simulation data with real data, and give suggestions to further analysis.}, author = {A. Manes and G. Magrassi and M. Bordegoni and M. Giglio}, booktitle = {Proceedings of the ASME Design Engineering Technical Conference}, pages = {189--195}, title = {REVERSE ENGINEERING OF EXPERIMENTAL TESTS RESULTS OF BALLISTIC IMPACT FOR THE VALIDATION OF FINITE ELEMENT SIMULATIONS}, year = {2010} } @OTHER{, author = {M. Bordegoni and S. Polistina and M. Carulli}, booktitle = {Virtual, Interactive and Integrated Product Design and Manufacturing for Industrial Innovation}, editor = {X. Fisher, J-P. Nadeau}, month = { 22/10/2010}, pages = {1--6}, publisher = {Springer}, title = {Mixed reality prototyping for handheld products testing}, year = {2010} } @OTHER{, author = {M. Bordegoni and F. Ferrise and J. Lizaranzu}, booktitle = {Virtual, Interactive and Integrated Product Design and Manufacturing for Industrial Innovation}, month = { 22/10/2010}, pages = {1--6}, publisher = {Springer}, title = {Multimodal interaction with a household appliance based on haptic, audio and visualization}, year = {2010} } @OTHER{, author = {M. Bordegoni and U. Cugini and F. Ferrise}, booktitle = {Virtual, Interactive and Integrated Product Design and Manufacturing for Industrial Innovation}, month = { 22/10/2010}, pages = {1--6}, publisher = {Springer}, title = {Analysis of designers’ manual skills for the development of a tool for aesthetic shapes evaluation}, year = {2010} } @OTHER{, author = {M. Bordegoni and U. Cugini}, journal = {COMPUTER-AIDED DESIGN AND APPLICATIONS}, pages = {711--721}, title = {Tools for Industrial Design: From Barriers to Enablers of Creativity}, url = {http://www.cadanda.com/TOCV7No5.html}, volume = {7}, year = {2010} } @OTHER{, abstract = {The performance of 2D digital imaging systems depends on several factors related with both optical and electronic processing. These concepts have originated standards, which have been conceived for photographic equipment and bi-dimensional scanning systems, and which have been aimed at estimating different parameters such as resolution, noise or dynamic range. Conversely, no standard test protocols currently exist for evaluating the corresponding performances of 3D imaging systems such as laser scanners or pattern projection range cameras. This paper is focused on investigating experimental processes for evaluating some critical parameters of 3D equipment, by extending the concepts defined by the ISO standards to the 3D domain. The experimental part of this work concerns the characterization of different range sensors through the extraction of their resolution, accuracy and uncertainty from sets of 3D data acquisitions of specifically designed test objects whose geometrical characteristics are known in advance. The major objective of this contribution is to suggest an easy characterization process for generating a reliable comparison between the performances of different range sensors and to check if a specific piece of equipment is compliant with the expected characteristics.}, author = {G. Guidi and M. Russo and G. Magrassi and M. Bordegoni}, doi = {10.3390/s100807192}, journal = {SENSORS}, pages = {7192--7215}, title = {Performance Evaluation of Triangulation Based Range Sensors}, volume = {10}, year = {2010} } @OTHER{, author = {U. Cugini and M. Bordegoni}, journal = {INTERNATIONAL JOURNAL OF PRODUCT DEVELOPMENT}, pages = {25--46}, title = {A CAD system based on haptic modeling for conceptual design}, volume = {11}, year = {2010} } @OTHER{, author = {M. Bordegoni and U. Cugini and M. Covarrubias}, journal = {JOURNAL OF DESIGN RESEARCH}, pages = {235--251}, title = {Design and assessment of a 3D visualisation system integrated with haptic interfaces}, volume = {8}, year = {2010} } @OTHER{, abstract = {This paper presents a system for the evaluation of the shape of aesthetic products. The evaluation of shapes is based on characteristic curves, which is a typical practice in the industrial design domain. The system, inspired by characteristic curves, is based on a haptic strip that conforms to a curve that the designer wishes to feel, explore, and analyze by physically touching it. The haptic strip is an innovative solution in the haptics domain, although it has some limitations concerning the domain of curves that can be actually represented. In order to extend this domain and make users feel the various curve features, for example curvature discontinuities, sound has been exploited as an additional information modality.}, author = {M. Bordegoni and F. Ferrise and M. Covarrubias and M. Antolini}, doi = {10.1162/PRES_a_00010}, journal = {PRESENCE-TELEOPERATORS AND VIRTUAL ENVIRONMENTS}, pages = {341--363}, title = {Haptic and sound interface for shape rendering}, volume = {19}, year = {2010} } @OTHER{, abstract = {The paper describes a haptic device whose aim is to permit the assessment of digital prototypes of industrial products with aesthetic value. The device haptically renders curves belonging to digital surfaces. The device is a haptic strip consisting of a modular servo-controlled mechanism able to deform itself, allowing the user to feel the resulting shape with his free hands. The haptic strip is also equipped with two force sensitive handles placed at the extremities, and a capac- itive touch sensor along its length, which are used for applying deformations to the digital shape.}, address = {Berlin / Heidelberg}, author = {M. Bordegoni and U. Cugini and M. Covarrubias and M. Antolini}, booktitle = {Haptics: Generating and Perceiving Tangible Sensations}, doi = {10.1007/978-3-642-14075-4_10}, editor = {Kappers, A.M.L.; Erp, J.B. van; Bergmann Tiest, W.M.; Van Der Helm, F.C}, month = { 10/07/2010}, pages = {65--72}, place = {Berlin / Heidelberg}, publisher = {Springer}, title = {A Force and Touch Sensitive Self-deformable Haptic Strip for Exploration and Deformation of Digital Surface}, year = {2010} } @OTHER{, abstract = {Most of the activities concerning the design review of new products based on Virtual Reality are conducted from a visual point of view, thus limiting the realism of the reviewing activities. Adding the sense of touch and the sense of hearing to traditional virtual prototypes, may help in making the interaction with the prototype more natural, re- alistic and similar to the interaction with real prototypes. Consequently, this would also contribute in making design review phases more effective, accurate and reliable. In this paper we describe an application for prod- uct design review where haptic, sound and vision channels have been used to simulate the interaction with a household appliance.}, address = {Berlin Heidelberg}, author = {F. Ferrise and M. Bordegoni and J. Lizaranzu}, booktitle = {Haptic and Audio Interaction Design}, doi = {10.1007/978-3-642-15841-4_18}, editor = {R. Nordahl, S. Serafin, F. Fontana, S. Brewster}, month = { 17/09/2010}, pages = {169--178}, place = {Berlin Heidelberg}, publisher = {Springer-Verlag}, title = {Product Design Review Application Based on a Vision-Sound-Haptic Interface}, year = {2010} } @OTHER{, abstract = {The design review process of new products is time consuming, requires the collaboration and synchronization of activities performed by various experts having different competences and roles, and is today performed using different tools and different product representations. In order to improve the performances of the overall product design process, it would be beneficial the availability of Computer Aided tools supporting both conceptual design and analysis activities within an integrated environment based on a multi-disciplinary model paradigm. The paper presents an environment named PUODARSI that allows product designers to intuitively modify the shape of a product through haptic interaction and to test in real-time the structural and fluid-dynamics impact of these changes. The research work shows that a smooth and effective integration of modeling tools based on haptic interfaces, fluid-dynamics analysis tools, and Virtual Reality visualization systems is feasible in real-time through the use of a proper data model exchange.}, author = {M. Bordegoni and F. Ferrise and M. Ambrogio and F. Caruso and F. Bruno}, doi = {http://dx.doi.org/10.1007/s12008-010-0092-6}, journal = {INTERNATIONAL JOURNAL ON INTERACTIVE DESIGN AND MANUFACTURING}, pages = {137--148}, title = {Data exchange and multi-layered architecture for a collaborative design process in virtual environments}, volume = {4}, year = {2010} } @OTHER{, author = {M. Bordegoni and U. Cugini}, month = { September 2, 2009}, pages = {1--8}, title = {Multimodal perception-action interaction for the exploitation of enactive knowledge}, year = {2009} } @OTHER{, author = {M. Bordegoni and U. Cugini and P. Belluco and M. Aliverti}, month = {24 July 2009}, pages = {1--6}, title = {The role of Haptic Interfaces in the Validation of Mechanical Assembly Systems}, year = {2009} } @OTHER{, author = {M. Bordegoni and U. Cugini}, month = {22 June 2009}, pages = {137--144}, title = {Haptic-Based interaction for enhancing creativity in aesthetic shape modeling}, year = {2009} } @OTHER{, abstract = {This paper describes a haptic device whose aim is to render the contact with a continuous and developable surface by means of the representation of a geodesic trajectory. Some preliminary tests conducted with industrial designers have showed that the trajectories performed while exploring the surface of a style product, for a qualitative evaluation, follows some particular trajectories that may be mathematically described as geodesic curves. In order to represent these particular curves a haptic strip based on a modular servo-controlled mechanism has been developed. Each module of mechanism allows us to control both the curvature and the torsion. This device, in respect to the commercial existing haptic devices, allows a hand-surface contact with the virtual model in real scale without artifacts, by self-deforming its shape in order to conform to the mathematical curve to render. The strip is 900 mm long and has 9 control points for bending and 8 control points for torsion. Due to these characteristics, it allows us to render exploration trajectories of several kinds of product shapes and dimensions. In order to allow users to fully explore an object surface, we have mounted the strip on a platform consisting of two MOOG-FCS HapticMaster devices, which permits 6DOF orientation of the strip and force feedback control. The paper describes the mechanism of the strip and the 6DOF platform starting from the empirical observations of the exploration of surfaces and highlights the problems encountered and the solutions adopted.}, author = {U. Cugini and M. Bordegoni and M. Covarrubias and M. Antolini}, month = { 9/12/2009}, pages = {21--28}, title = {Geodesic Haptic Device for Surface Rendering}, url = {http://jvrc09.inrialpes.fr/}, year = {2009} } @OTHER{, author = {M. Bertoni and M. Bordegoni and U. Cugini and D. Regazzoni and C. Rizzi}, journal = {COMPUTERS IN INDUSTRY}, pages = {476--484}, title = {PLM paradigm: How to lead BPR within the Product Development field}, volume = {60}, year = {2009} } @OTHER{, abstract = {The paper presents a reference framework for applications based on the mixed prototyping practice and mixed reality techniques and technologies. This practice can be effectively used for rapid design assessment of new products. In particular, the paper addresses applications regarding the use of mixed prototyping practice for the design review of information appliances. Various methods and technologies can be used according to the product aspects to validate and test. The paper describes mixed prototyping applications for positioning information appliances within systems and for the evaluation of ergonomics aspects of interactive devices. }, author = {M. Bordegoni and U. Cugini and G. Caruso and S. Polistina}, doi = {10.1007/s12008-009-0073-9}, journal = {INTERNATIONAL JOURNAL ON INTERACTIVE DESIGN AND MANUFACTURING}, pages = {177--187}, title = {Mixed prototyping for product assessment: a reference framework}, url = {http://dx.doi.org/10.1007/s12008-009-0073-9}, volume = {3}, year = {2009} } @OTHER{, abstract = {Currently, the design of aesthetic products is a process that requires a set of activities where digital models and physical mockups play a key role. Typically, these are modified (and built) several times before reaching the desired design, increasing the development time and, consequently, the final product cost. In this paper, we present an innovative design environment for computer-aided design (CAD) surface analysis. Our system relies on a direct visuo-haptic display system, which enables users to visualize models using a stereoscopic view, and allows the evaluation of sectional curves using touch. Profile curves are rendered using an haptic device that deforms a plastic strip, thanks to a set of actuators, to reproduce the curvature of the shape co-located with the virtual model. By touching the strip, users are able to evaluate shape characteristics, such as curvature or discontinuities (rendered using sound), and to assess the surface quality. We believe that future computer-aided systems (CAS)/CAD systems based on our approach will contribute in improving the design process at industrial level. Moreover, these will allow companies to reduce the product development time by reducing the number of physical mockups necessary for the product design evaluation and by increasing the quality of the final product, allowing a wider exploration and comparative evaluation of alternatives in the given time. }, author = {B. Rodrigues de Araújo and T. Guerreiro and M. J. Fonseca and J. A. Madeiras Pereira and M. Bordegoni and F. Ferrise and M. Covarrubias and M. Antolini}, doi = {10.1007/s11554-009-0139-8}, journal = {JOURNAL OF REAL-TIME IMAGE PROCESSING}, pages = {73--90}, title = {An Haptic based Immersive Environment for Shape Analysis and Modeling}, url = {http://dx.doi.org/10.1007/s11554-009-0139-8}, volume = {5}, year = {2010} } @OTHER{, abstract = {The paper presents a haptic device that allows a user to explore a virtual object along a continuous line. In particular the device is developed with the aim of supporting designers during the evaluation of the aesthetic quality of a virtual product. This is generally done by means of the global and local analysis of the shape in terms of curvature characteristics, presence of inflections points and discontinuities. In order to evaluate such features, designers are used to work on physical prototypes, relying on their skilled sense of touch. It is known that physical prototypes are expensive in terms of cost and time for their realization, and a modification on a physical prototype implies a reverse engineering process for appling such modifications on the virtual model. A linear haptic interface, that adapts its shape reproducing a generic curve on a surface, has been developed to replicate the behavior of a physical strip. This is the way to replace real prototypes with virtual ones without changing the evaluation paradigms that designers are used to. The physical limitations encountered in representing discontinuities in position, tangency and curvature, not renderable by bending and deforming a physical strip, have been overcome thanks to the application of some principles of the theory of haptic illusions by means of sonification of some curve characteristics. The paper describes the linear haptic interface developed and the solution based on haptic illusion that has been implemented to overcome the strip limitations. }, author = {M. Bordegoni and F. Ferrise and M. Covarrubias and M. Antolini}, booktitle = {ASME Conference Proceedings 48999}, doi = {10.1115/DETC2009-86953}, month = { September 2, 2009}, pages = {1571--1579}, publisher = {ASME}, title = {A Linear Haptic Interface for the Evaluation of Shapes}, year = {2009} } @OTHER{, abstract = {The design of complex industrial products requires more knowledge than the one that a single person can possess. A successful industrial design entails a collaborative activity between designers and engineers during which they share their specialized knowledge accepting and interpreting their points of view through a multi-disciplinary and collaborative methodology. In particular, this paper focuses on issues related to the knowledge creation, management and enrichment for industrial collaborative design in virtual environment. The idea is to endow the virtual environment, used to create the 3D models and to carry out the analysis, with a knowledge management (KM) module able to gather information about different versions of the product and simulation analysis data. Moreover, this KM module includes an annotation tool used to support annotation-based collaboration between designers and engineers through which they can exchange impressions, ideas, and comments in order to achieve a shared solution about an industrial design issue.}, author = {S. Valtolina and P. Mussio and B.R. Barricelli and M. Bordegoni and F. Ferrise and M. Ambrogio}, booktitle = {New Directions in Intelligent Interactive Multimedia Systems and Services - 2}, doi = {10.1007/978-3-642-02937-0_4}, editor = {E. Damiani, J. Jeong, R. J. Howlett, L. C. Jain}, journal = {STUDIES IN COMPUTATIONAL INTELLIGENCE}, month = {17 July 2009}, pages = {31--41}, publisher = {Springer Berlin Heidelberg}, title = {Distributed knowledge creation, recording and improvement in collaborative design}, year = {2009} } @OTHER{, abstract = {The performances of 2D digital imaging systems depend on several factors related with both optical and electronic processing. These concepts originated standards, conceived for photographic equipment and bi-dimensional scanning systems, for calculating different system parameters such as resolution, noise or dynamic range. On the other hand no standard test protocols currently exist for evaluating the performances of 3D imaging systems such as laser scanners or pattern projection range cameras. This paper is focused on investigating an experimental process that allows to evaluate some critical parameters of a 3D equipment, extending concepts defined by the ISO standards to the 3D domain. In particular it is focused on experimental estimation of resolution along the three axes, for seven different 3D range cameras, based on both laser scanning and pattern projection. The general aim of this contribution is to suggest an easy characterization process for generating a reliable comparison between 3D scanner performances.}, author = {M. Russo and G. Magrassi and G. Guidi and M. Bordegoni}, doi = {10.1515/JAG.2008.028}, keywords = {Resolution, Accuracy, Uncertainty, Characterization, Target Object, Range Camera}, month = {03/07/2009}, pages = {149--158}, title = {Characterization and Evaluation of Range Cameras}, year = {2009} } @OTHER{, abstract = {Resolution analysis represents a 2D imaging topic for the use of particular targets for equipment characterization. These concepts can be extended in 3D imaging through the use of specific tridimensional target object. The core of this paper is focused on experimental characterization of seven different 3D laser scanner through the extraction of resolution, accuracy and uncertainly parameters from 3D target object. The process of every single range map defined by the same resolution leads to different results as z-resolution, optical resolution, linear and angular accuracy. The aim of this research is to suggest a characterization process mainly based on resolution and accuracy parameters that allow a reliable comparison between 3D scanner performances.}, author = {G. Guidi and M. Russo and G. Magrassi and M. Bordegoni}, booktitle = {Three-Dimensional Imaging Metrology}, doi = {10.1117/12.805735}, journal = {PROCEEDINGS OF SPIE, THE INTERNATIONAL SOCIETY FOR OPTICAL ENGINEERING}, keywords = {Resolution, Accuracy, Characterization, Target Object, 3D Scanner, SFR}, month = {20/01/2009}, pages = {1--10}, title = {Resolution Characterization of 3D cameras}, year = {2009} } @OTHER{, author = {M. Bordegoni and U. Cugini and M. Matera and P. Mussio}, keywords = {INF}, pages = {78--98}, title = {Issues in Modeling Haptic HCI}, year = {2000} } @OTHER{, author = {M. Bordegoni and U. Cugini and M. Matera and P. Mussio}, keywords = {INF}, pages = {15--25}, title = {The Role of Continuity in Haptic Interaction Systems}, year = {2000} } @OTHER{, author = {U. CUGINI and M. BORDEGONI and C. RIZZI and F. DE ANGELIS and M. PRATI}, booktitle = {STAR Proceedings of Eurographics 1999}, editor = {H.P. SEIDEL; S. COQUILLART}, pages = {1--20}, title = {Modelling and Haptic Interaction with non-rigid materials}, year = {1999} } @OTHER{, author = {M. Bordegoni and U. Cugini and R. Mana}, journal = {TECHNOLOGY REVIEW (1998)}, pages = {62--63}, title = {Immaginare prima come sarà dopo}, volume = {16(2004)}, year = {2004} } @OTHER{, author = {M. Bordegoni and U. Cugini}, journal = {PROGETTARE}, pages = {86--89}, title = {Prototipi virtuali e prodotti reali}, volume = {25(2004)}, year = {2004} } @OTHER{, author = {M. BORDEGONI and M. BENASSI and U. CUGINI and G. CASCINI}, booktitle = {14th International CIRP 2004 Design Seminar}, pages = {0--0}, title = {Application of a methodology for selection and evaluation of PLM tools in product development process}, year = {2004} } @OTHER{, abstract = {The paper presents two applications of haptic technologies to demonstrate how they can increase human computer interaction during different steps of design process. The first application aims at developing a system to generate digital shapes by manipulating haptic tools that resemble the physical ones that the modelers use in everyday work. The second is focused on the use of haptic interfaces to evaluate ergonomics of virtual products control boards. We designed and developed the mentioned haptic devices; the first uses two FCS HapticMaster equipped with a innovative strong and stiff 6 DOF device carrying simulated clay modeling tools. The second is an “ad hoc” mechatronic device able to simulate some controls with rotary motions (knobs). The described haptic devices are integrated in more complex virtual reality applications; the paper describes their architecture and the methodologies proposed to simulate material shaping and ergonomic validation. The main aspects of haptic modeling and rendering are also discussed.}, author = {M. Bordegoni and G. Colombo and L. Formentini}, doi = {10.1016/j.cag.2006.02.012}, journal = {COMPUTERS \& GRAPHICS}, pages = {377--390}, title = {Haptic technologies for the conceptual and validation phases of product design}, volume = {30}, year = {2006} } @OTHER{, author = {M. Bordegoni and U. Cugini and R. Mana}, booktitle = {Tecno Moda Lab – Studi su moda e tecnologia}, editor = {Livio Billo e Stefano Franzo}, pages = {119--133}, publisher = {CLEAUP sc}, title = {Il ruolo della prototipazione virtuale nella moda}, year = {2007} } @OTHER{, address = {MILANO}, author = {M. BORDEGONI}, booktitle = {L'impresa di successo - Il design e la competitività}, editor = {LUCIA RAMPINO}, pages = {127--140}, place = {MILANO}, publisher = {McGraw-Hill}, title = {Metodi e strumenti innovativi a supporto del concept di prodotto}, year = {2008} } @OTHER{, author = {M. BORDEGONI and U. CUGINI}, booktitle = {HCI International 2005}, pages = {0--0}, title = {Novel interaction methods for Product Design}, year = {2005} } @OTHER{, author = {M. BORDEGONI and U. CUGINI}, booktitle = {Virtual Concepts 2005}, pages = {0--0}, title = {Design Products with your Hands}, year = {2005} } @OTHER{, author = {M. BORDEGONI and U. CUGINI }, booktitle = {CAID - 6th International Conference on Computer-Aided Industrial Design \& Conceptual Design}, pages = {0--0}, title = {Haptic system for shape generation}, year = {2005} } @OTHER{, author = {M. BORDEGONI and U. CUGINI}, booktitle = {Graphite 2005}, month = { 2 December, 2005}, pages = {0--0}, title = {Create Free-form Digital Shapes with Hands}, year = {2005} } @OTHER{, author = {M. BORDEGONI and U. CUGINI and P. MUSSIO}, booktitle = {1st International Conference on Universal Access in Human-Computer Interaction}, pages = {0--0}, title = {Issues in the combination of visual and haptic interaction}, year = {2001} } @OTHER{, author = {M. BORDEGONI and U. CUGINI and F. DE ANGELIS}, booktitle = {World Multiconference on SYSTEMICS, CYBERNETICS and INFORMATICS, SCI 2000}, pages = {0--0}, title = {Haptic Interaction with virtual prototypes of non-rigid products}, year = {2000} } @OTHER{, abstract = {Virtual Reality is becoming a common practice in automotive industry. It fosters the reduction of the time-to- market, as well as of costs deriving from the creation of physical prototypes. Ergonomics tests based on VR tools are able to influence the design of products, not only relatively to postural analysis but also concerning different levels of interaction. The paper presents a methodology based on immersive and mixed reality environment integrating VR and tangible objects used for performing ergonomic tests of control devices. The environment includes a virtual human controlled by a motion tracking system, and a physical object consisting of a rotatory haptic device. The paper presents the results of testing sessions where the tester validates and interacts with a virtual model and receives different haptic feedback based on tactons.}, author = {M. Bordegoni and G. Caruso and U. Giraudo and F. Ferrise}, booktitle = {Research in Interactive Design. Virtual Concept}, pages = {1--10}, publisher = {Springer}, title = {Ergonomic tests in virtual environments: integration of VR and physical control devices}, volume = {2}, year = {2006} } @OTHER{, abstract = {Full paper on CD-ROM}, author = {M. BORDEGONI and G. COLOMBO and U. CUGINI}, booktitle = {FISITA 2006 World Automotive Congress, Yokohama}, month = {27 October 2006}, pages = {0--0}, title = {Haptic technologies for the conceptual and validation phases of car design}, year = {2006} } @OTHER{, author = {M. BORDEGONI and U. CUGINI}, journal = {PROGETTARE}, title = {Nuove metodologie a supporto dell’industrial design}, volume = {289}, year = {2005} } @OTHER{, abstract = {Virtual Reality and related technologies are becoming a common practice in the design industry in general and more specifically in the automotive field. By the joined use of virtual prototyping methodologies it is possible to achieve the reduction of the time-to-market, as well as the costs deriving from the creation of physical prototypes. Ergonomics tests conducted in Virtual Reality environments can be successfully used to influence the design of products. We have set up a mixed reality environment that allows us to simulate and test postural aspects as well as various levels and modalities of users' interaction. In order to achieve a performing interaction, correct registration and visualization parameters must be carefully set for preventing possible interaction errors, such as pointing with precision to the assigned target. The paper presents a methodology for tuning stereoscopic properties of the mixed reality environments used for ergonomic tests of a car interior in order to achieve correct visualization and positioning parameters. The environment includes a virtual human controlled by an optical motion tracking system, physical objects onto which the graphic virtual environment is superimposed, and a rotatory haptic device for controlling the car on-board infotainment. interface.}, author = {M. Bordegoni and G. Caruso and F. Ferrise and U. Giraudo}, booktitle = {Fifth Eurographics Italian Chapter Conference 2007}, doi = {10.2312/LocalChapterEvents/ItalChap/ItalianChapConf2007/127-134}, editor = {R. De Amicis, G. Conti}, month = {16, 2007}, pages = {127--134}, publisher = {Eurographics Association}, title = {A mixed environment for ergonomic tests: tuning of the stereo viewing parameters}, year = {2007} } @OTHER{, abstract = {Market rules show that most of the times the aesthetic impact of a product is an important aspect that makes the difference in terms of success among different products. The product shape is generally created and represented during the conceptual phase of the product and the last trends show that the use of haptic devices allows users to more naturally and effectively interact with 3D models. Nevertheless the shape needs to satisfy some engineering requirements, and its aesthetic and functional analysis requires the collaboration and synchronization of activities performed by various experts having different competences and roles. This paper presents the description of an environment named PUODARSI that allows designers to modify the shape of a product and engineers to evaluate in real-time the impact of these changes on the structural and fluid dynamic properties of the product, describing the choice of the software tools, the implementation and some usability tests.}, author = {M. Bordegoni and F. Ferrise and M. Ambrogio}, booktitle = {Virtual and Mixed Reality - Third International Conference, VMR 2009, Held as Part of HCI International 2009, San Diego, CA, USA, July 19-24, 2009. Proceedings}, doi = {10.1007/978-3-642-02771-0_33}, editor = {R. Shumaker}, journal = {LECTURE NOTES IN COMPUTER SCIENCE}, pages = {293--302}, publisher = {Springer Berlin Heidelberg}, title = {Haptic Interaction and Interactive Simulation in an AR environment for aesthetic product design}, year = {2009} } @OTHER{, abstract = {The aesthetic impact of a product is an important parameter that makes the difference among products technologically similar and with same functionalities. Product shape, which is strictly connected to the aesthetic impact, has different meanings if seen from the design and the engineering point of view. The conceptual design of shape of aesthetic products is usually performed by designers at the beginning of the product development cycle. Subsequent engineering design and studies, such as structural and fluid-dynamic analyses, lead to several design reviews where the original shape of the object is often modified. The design review process is time consuming, requires the collaboration and synchronization of activities performed by various experts having different competences and roles, and is performed using different tools and different product representations. Then, computer aided tools supporting conceptual design and analysis activities within the same environment are envisaged. The paper presents the conceptual description of an environment named PUODARSI that allows designers to modify the shape of a product and evaluate in real-time the impact of these changes on the results of the structural and fluid dynamic analyses in an Augmented Reality (AR) collaborative environment. Main problems in integrating tools developed for different purposes, such as, haptic interaction, FEM and CFD analyses, AR visualization concern the feasibility of the integration, the data exchange, and the choice of those algorithms that allow all that while guaranteeing low computational time. The paper describes the main issues related to the choice of hardware and software technologies, and the PUODARSI system implementation.}, author = {M. BORDEGONI and F. FERRISE and G. CARUSO and M. AMBROGIO and F. BRUNO and F. CARUSO}, booktitle = {Eurographics Italian Chapter Conference (2008)}, doi = {10.2312/LocalChapterEvents/ItalChap/ItalianChapConf2008/027-034}, editor = {V. Scarano, R. De Chiara, U. Erra}, month = {4, 2008}, pages = {27--34}, publisher = {Eurographics Association}, title = {Environment based on Augmented Reality and interactive simulation for product design review}, year = {2008} } @OTHER{, author = {M. BORDEGONI and U. CUGINI}, booktitle = {INTUITION 2008 Conference}, month = {8, 2008}, pages = {1--10}, title = {A System for Aesthetic Shapes Evaluation and Modification based on Haptic and Auditory Interfaces}, year = {2008} } @OTHER{, author = {M. COVARRUBIAS and M. BORDEGONI and U. CUGINI and M. ANTOLINI}, booktitle = {CCIA2008, IV Convencion Cientifica de Ingenieria Y Arquitectura}, month = {5, 2008}, pages = {1--6}, title = {A 6-DOF haptic strip for representing and modifying the surface of virtual objects}, year = {2008} } @OTHER{, abstract = {Current trend in the automotive field tends to offer an increasing number of functionalities that are aimed at controlling the vehicle and the number of control devices and the kind of interaction becomes more complex. This could be responsible of drivers’ distraction caused by the time required to drivers to look at the information displayed. An approach to address these problems consists of minimizing the number of physical functional elements in favor of a single interactive graphical interface driven by few commands. In this paper we present a Mixed-Reality environment we have implemented for the validation of the re-design of a tractor cabin.}, author = {M. BORDEGONI and G. CARUSO and F. FERRISE}, booktitle = {CIRP Design Conference}, month = {9 April 2008}, pages = {1--6}, title = {Mixed-Reality Environment based on Haptic Control System for a tractor cabin design review}, year = {2008} } @OTHER{, author = {M. AMBROGIO and F. BRUNO and F. CARUSO and M. MUZZUPAPPA and M. BORDEGONI}, booktitle = {XX INGEGRAF Conference}, month = {7, 2008}, pages = {1--9}, title = {Interactive CFD simulation in Virtual Reality}, year = {2008} } @OTHER{, author = {M. BORDEGONI and U. CUGINI}, booktitle = {Enactive 2008 Conference}, month = {21, 2008}, pages = {1--6}, title = {A multimodal and enactive interface for aesthetic shapes evaluation}, year = {2008} } @OTHER{, abstract = {Special Issue on Haptics, Tactile and Multimodal Interfaces, December 2008}, author = {M. BORDEGONI and U. CUGINI}, journal = {JOURNAL OF COMPUTING AND INFORMATION SCIENCE IN ENGINEERING}, pages = {1--10}, title = {The role of haptic technology in the development of aesthetic driven products}, volume = {8}, year = {2008} } @OTHER{, abstract = {One of the recent research topics in the area of design and virtual prototyping is offering designers tools for creating and modifying shapes in a natural and interactive way. Multimodal interaction is part of this research. It allows conveying to the users information through different sensory channels. The use of more modalities than touch and vision augments the sense of presence in the virtual environment and can be useful to present the same information in various ways. In addition, multimodal interaction can sometimes be used to augment the perception of the user by transferring information that is not generally perceived in the real world, but which can be emulated by the virtual environment. The paper presents a prototype of a system that allows designers to evaluate the quality of a shape with the aid of touch, vision and sound. Sound is used to communicate geometrical data, relating to the virtual object, which are practically undetectable through touch and vision. In addition, the paper presents the preliminary work carried out on this prototype and the results of the first tests made in order to demonstrate the feasibility. The problems related to the development of this kind of application and the realization of the prototype itself are highlighted. This paper also focuses on the potentialities and the problems relating to the use of multimodal interaction, in particular the auditory channel.}, author = {M. BORDEGONI and F. FERRISE and S. SHELLEY and M. ALONSO and D. HERMES}, booktitle = {Haptic Audio visual Environments and Games, 2008. HAVE 2008. IEEE International Workshop on}, doi = {10.1109/HAVE.2008.4685315}, month = {14 2008}, pages = {148--153}, publisher = {IEEE}, title = {Sound and Tangible Interface for shape Evaluation and Modification}, year = {2008} } @OTHER{, author = {U. CUGINI and M. BORDEGONI}, booktitle = {IDMME – Virtual Concept 2008}, month = {10 October, 2008}, pages = {1--9}, title = {The Role of Illusions in Multimodal Interaction}, year = {2008} } @OTHER{, author = {M. BORDEGONI and U. CUGINI and G. CARUSO and S. POLISTINA}, booktitle = {IDMME – Virtual Concept 2008}, month = {10, 2008}, pages = {1--10}, title = {Mixed prototyping for rapid design review of information appliances}, year = {2008} } @OTHER{, abstract = {The aesthetic impact of a product is an important parameter that makes the difference among products technologically similar and with same functionalities. The shape, which is strictly connected to the aesthetic impact, has different meanings if seen from the design and the engineering point of view. This paper describes an environment based on an integration of Mixed-Reality technologies, haptic tools and interactive simulation systems, named PUODARSI whose aim is to support designers and engineers during the phase of design review of aesthetic products. The environment allows the designer to modify the object shape, through the use of haptic devices, and the engineer to run the fluid-dynamics simulation on the product shape. The paper describes the main problems faced in integrating tools, originally developed for different purposes and in particular issues concerning data exchange, and the choice of those algorithms that guarantees low computational time as required by the application. }, author = {M. BORDEGONI and F. FERRISE and M. AMBROGIO and G. CARUSO and F. BRUNO and F. CARUSO}, booktitle = {EMSS 2008: 20TH EUROPEAN MODELING AND SIMULATION SYMPOSIUM}, editor = {A. Bruzzone, F. Longo, MA Piera, RM Aguilar, C. Frydman}, month = {19 ,2008}, pages = {140--145}, title = {Mixed-Reality Environment based on Haptics and Interactive Simulation for product design review}, year = {2008} } @OTHER{, author = {M. Bordegoni and F. De Angelis and L. Formentini}, pages = {1--9}, title = {Haptic Loop Frequency and Computational Demanding Applications}, year = {2006} } @OTHER{, author = {M. Bordegoni and U. Cugini and R. Mana}, pages = {1--5}, title = {The Role of Virtual Prototyping and Simulation in the Fashion Sector}, year = {2006} } @OTHER{, author = {M. Benassi and M. Bordegoni and D. Pugliese}, pages = {0--0}, title = {A case study to evaluate EKM technology in product design processes}, year = {2004} } @OTHER{, author = {M. Bordegoni and U. Cugini}, journal = {TECHNOLOGY REVIEW (1998)}, pages = {0--0}, title = {La scena virtuale}, volume = {Anno XIV, N. 5, }, year = {2001} } @OTHER{, author = {M. Benassi and M. Bordegoni and G. Cascini}, pages = {373--378}, title = {A Methodology for evaluating the efficiency of PLM tools in product development processes}, year = {2004} } @OTHER{, author = {M. Bordegoni and U. Cugini and M. Pulli and D. Ruozi}, pages = {1--7}, title = {Design Knowledge Management using and innovative KBE system}, year = {2003} } @OTHER{, author = {M. Bordegoni and U. Cugini}, pages = {1--12}, title = {Knowledge-driven method for integrated design}, year = {2003} } @OTHER{, author = {M. Bordegoni and U. Cugini}, journal = {TECHNOLOGY REVIEW (1998)}, pages = {40--45}, title = {La Scena Virtuale}, volume = {Anno XIV, n. 5}, year = {2001} } @OTHER{, author = {M. Bordegoni and M. Covarrubias}, pages = {806--809}, title = {Augmented Visualization System for a Haptic Interface}, year = {2007} } @OTHER{, author = {M. Bordegoni and U. Cugini and C. Rizzi}, pages = {1--6}, title = {A Methodology supporting business process re-engineering}, year = {2002} } @OTHER{, author = {M. Bordegoni and U. Cugini and F. De Angelis}, pages = {1--8}, title = {A mixed-reality interaction environment for ergonomics validation}, year = {2003} } @OTHER{, author = {M. Benassi and M. Bordegoni and G. Cascini and U. Cugini}, booktitle = {Advances in Design}, editor = {ElMaraghy, Hoda A.; ElMaraghy, Waguih H.}, pages = {351--362}, publisher = {Springer}, title = {Selection and Evaluation of PLM Tools for Competitive Product Development}, year = {2006} } @OTHER{, author = {M. Bordegoni and G. Magrassi}, pages = {231--234}, title = {Product design, Reverse Engineering, Rapid Prototyping – A Case Study in Cutlery Production}, year = {2007} } @OTHER{, author = {M. Bordegoni and F. Mandorli}, month = {7 settembre 2001}, pages = {0--0}, title = {Multi-level modeling system for MCAD}, year = {2001} } @OTHER{, author = {M. Bordegoni and U. Cugini}, pages = {612--617}, title = {Haptic system for shape generation}, year = {2005} } @OTHER{, author = {M. Bordegoni and U. Cugini}, pages = {1--8}, title = {Novel interaction methods for Product Design}, year = {2005} } @OTHER{, author = {M. Benassi and M. Bordegoni and G. Cascini and U. Cugini}, pages = {0--0}, title = {Application of a methodology for selection and evaluation of PLM tools in product development process}, year = {2004} } @OTHER{, author = {M. Bordegoni and G. Cascini and S. Filippi and F. Mandorli}, pages = {1--8}, title = {A methodology for evaluating the adoption of knowledge and innovation management tools in a product development process}, year = {2003} } @OTHER{, author = {M. Bordegoni and M. Germani and M. Mengoni}, pages = {1--10}, title = {A method for the selection and evaluation of VR technologies combination in product development processes}, year = {2007} } @OTHER{, author = {M. Benassi and M. Bordegoni and D. Pugliese and M. Pulli}, pages = {1447--1452}, title = {Application and evaluation of a methodology for candidate technology selection improving product design processes}, year = {2004} } @OTHER{, author = {M. Bordegoni and U. Cugini}, pages = {323--334}, title = {A CAD system based on haptic modelling for conceptual design}, year = {2006} } @OTHER{, author = {M. Bordegoni and U. Cugini}, pages = {1--8}, title = {A conceptual design tool based on innovative haptic interfaces}, year = {2006} } @OTHER{, author = {M. Bordegoni and M. Germani and M. Mengoni}, pages = {1--11}, title = {Virtual Reality Systems: a method to evaluate the applicability based on the design context}, year = {2007} } @OTHER{, author = {M. Bordegoni and U. Cugini}, pages = {441--450}, title = {Designer-centered haptic interfaces for shape modelling}, year = {2007} } @OTHER{, author = {M. Bordegoni and U. Cugini}, pages = {1--7}, title = {Design Products with your Hands}, year = {2005} } @OTHER{, author = {M. Bordegoni and U. Cugini}, pages = {1--6}, title = {Human Factors in Design Validation of Interactive Devices}, year = {2003} } @OTHER{, author = {M. Bordegoni and U. Giraudo}, month = {6 October 2005}, pages = {230--235}, title = {Using observations of real designers at work to inform the development of a novel haptic modelling system}, year = {2005} } @OTHER{, author = {M. Bordegoni and U. Cugini}, pages = {1--8}, title = {Haptic Interface for Real-Time Evaluation and Modification of Shape Design}, year = {2007} } @OTHER{, author = {M. Bordegoni and M. Pulli and D. Ruozi}, pages = {1--15}, title = {A Multi-level modeling system for capturing design intent}, year = {2002} } @OTHER{, author = {M. Bordegoni and U. Cugini and C. Rizzi}, month = {29 June 2002}, pages = {0--0}, title = {A methodology supporting business process engineering}, year = {2002} } @OTHER{, author = {M. Bordegoni and G. Colombo and U. Cugini}, pages = {1--12}, title = {Modeling and validation of vehicles conceptual design using haptic technologies}, year = {2007} } @OTHER{, author = {M. Bordegoni and U. Cugini}, booktitle = {Methodological aspects and cultural issues}, editor = {Edited by Massimo Negrotti}, pages = {67--81}, publisher = {Peter Lang}, title = {Visual-haptic multimodal human computer interaction}, year = {2002} } @OTHER{, author = {M. Bordegoni and G. Colombo and U. Cugini and M. Marasini}, pages = {1--3}, title = {About a 3D Graphic Environment for Planning and Monitoring Rescue Operations}, year = {2002} } @OTHER{, author = {M. Bordegoni and G. Colombo and U. Cugini}, pages = {1--12}, title = {Haptic Technologies for the conceptual and validation phases of car design}, year = {2006} } @OTHER{, author = {M. Benassi and M. Bordegoni and G. Cascini and U. Cugini}, pages = {319--330}, title = {Roadmap for the selection and the evaluation of PLM tools in product development processes}, year = {2004} } @OTHER{, author = {M. Bordegoni and F. Espinach and J. Tresseras}, pages = {1--10}, title = {Design virtual products using hands}, year = {2005} } @OTHER{, author = {M. Bordegoni and U. Giraudo}, month = {21 July 2005}, pages = {1--10}, title = {An empirical study on a user interface for a haptic based clay modeling tool from best practice user’s observation}, year = {2005} } @OTHER{, author = {M. Bordegoni and U. Cugini and P. Mussio}, pages = {0--0}, title = {Post-wimp interactive systems: modeling visual and haptic interaction}, year = {2001} } @OTHER{, author = {M. Benassi and M. Bordegoni and G. Cavalieri and D. Ruozi}, pages = {1--6}, title = {Methods and Tools to support PLM system implementation: a study case}, year = {2005} } @OTHER{, author = {M. Bordegoni and U. Cugini and P. Mussio}, pages = {0--0}, title = {Issues in the combination of visual and haptic interaction}, year = {2001} } @OTHER{, author = {M. Bordegoni and U. Cugini and R. Mana}, booktitle = {Yearbook of the Artificial : Cultural dimension of the user}, editor = {Massimo Negrotti}, pages = {47--63}, publisher = {Peter Lang}, title = {Novel interaction methods exploit designers’ skill}, year = {2005} } @OTHER{, author = {M. Bordegoni and U. Cugini}, pages = {1--6}, title = {Design and Manufacturing Knowledge Management}, year = {2002} } @OTHER{, author = {M. Bordegoni}, pages = {1--10}, title = {Metodi e strumenti integrati a supporto dei processi di reingegnerizzazione}, year = {2005} } @OTHER{, author = {M. Bordegoni and U. Cugini}, pages = {65--68}, title = {Exploitation of manual skill for the generation of aesthetic shapes: a typical enactive approach}, year = {2007} } @OTHER{, author = {M. Bordegoni and R. Della Pina and M. Pulli}, pages = {0--0}, title = {Un’applicazione KBE per la configurazione automatica di caldaie murali}, year = {2004} } @OTHER{, author = {M. Bordegoni and U. Cugini}, journal = {PROGETTARE}, pages = {64--66}, title = {Nuove metodologie a supporto dell’industrial design}, volume = {289}, year = {2005} } @OTHER{, author = {M. Bordegoni and U. Cugini and P. Mussio}, pages = {0--0}, title = {A view on continuity in visual and haptic Human Computer Interaction}, year = {2001} } @OTHER{, author = {M. Bordegoni and S. Filippi}, pages = {0--0}, title = {Reverse engineering for molding}, year = {2001} } @OTHER{, author = {M. Bordegoni and U. Cugini}, pages = {0--0}, title = {Visual-haptic multimodal human computer interaction}, year = {2001} } @OTHER{, author = {M. BORDEGONI}, journal = {DEZAINGAKU KENKYU TOKUSHUGO}, pages = {25--30}, publisher = {Tokyo : Nihon Dezain Gakkai.}, title = {HUMAN FACTORS IN DESIGN VALIDATION OF INTERACTIVE DEVICES}, volume = {15-4}, year = {2008} } @OTHER{, abstract = {The design process of new products is time consuming, requires the collaboration and synchronization of activities performed by various experts having different competences and roles, and is performed using different tools and different product representations, which make the process inefficient. In order to improve the performances of the overall product design process, it would be beneficial the availability of computer-aided tools supporting conceptual design and analysis activities within an integrated environment based on a multi-disciplinary model paradigm. The paper presents an environment named PUODARSI that integrates tools for shape modeling with tools for structural and fluid-dynamics analysis. The integration is based on shared data models so that modeling and analysis activities can be performed consistently and in a close loop.}, author = {M. BORDEGONI and F. FERRISE and M. AMBROGIO and F. CARUSO and F. BRUNO}, booktitle = {VIRTUAL CONCEPT 2008}, month = {10 2008}, pages = {1--11}, title = {A Multi-layered Modeling Architecture for Virtual Design}, year = {2008} } @OTHER{, abstract = {In order to improve the performances of the overall design process of products, it would be beneficial the availability of computer-aided ools supporting conceptual design and simulation activities within an integrated environment based on a multi-disciplinary model paradigm and supporting more intuitive interaction modalities. The paper presents an integrated environment named PUODARSI that allows designers to modify the shape of a product through haptic interaction and to test the impact of these changes from a fluid-dynamic viewpoint. The environment includes modelling and analysis tools that are integrated by means of shared data models}, author = {M. Bordegoni and F. Caruso and F. Ferrise and M. Ambrogio}, booktitle = {Research into Design: Supporting Multiple Facets of Product Development(ICORD'09)}, editor = {A. Chakrabarti}, month = {9 JANUARY 2009}, pages = {458--465}, publisher = {Design Society}, title = {An Integrated Environment for Shape Modeling and Fluid-dynamic Analysis}, year = {2009} } @OTHER{, author = {M. BORDEGONI and U. CUGINI}, booktitle = {Lectures Notes in Computer Science}, editor = {A.A.}, pages = {441--450}, publisher = {Springer Berlin}, title = {Designer-Centered Haptic Interfaces for Shape Modeling}, volume = {4563/2007}, year = {2007} } @OTHER{, author = {M. Bordegoni and U. Cugini and G. Caruso and S. Polistina}, booktitle = {Assessment International Conference on Research into Design (ICoRD '09),}, month = {9 January, 2009}, pages = {427--434}, title = {The Role of Mixed Prototyping in Product Design}, year = {2009} } @OTHER{, author = {M. MENGONI and M. PERUZZINI and F. MANDORLI and M. BORDEGONI and G. CARUSO}, booktitle = {Proceedings of the ASME 2008 International Design Engineering Technical Conferences \& Computers and Information in Engineering Technical Conferences \& Computers and Information}, month = { 8, 2008}, pages = {1--12}, title = {PERFORMING ERGONOMIC ANALYSIS IN VIRTUAL ENVIRONMENTS: A STRUCTURED PROTOCOL TO ASSESS HUMANS INTERACTION}, year = {2008} } @OTHER{, abstract = {Springer Verlag, http://ijidem.estia.fr/}, author = {M. BORDEGONI and U. CUGINI and R. MANA}, journal = {INTERNATIONAL JOURNAL ON INTERACTIVE DESIGN AND MANUFACTURING}, pages = {33--38}, publisher = {Springer}, title = {The role of Virtual Prototyping and Simulation in the fashion sector}, volume = {2}, year = {2008} } @OTHER{, author = {M. BORDEGONI and U. CUGINI}, booktitle = {ASME Conference, IDETC/CIE 2008}, month = {6, 2008}, pages = {1--11}, title = {Issues on aesthetic shapes perception for the development of new design tools}, year = {2008} } @OTHER{, author = {M. BORDEGONI and U. CUGINI}, booktitle = {Changing the Change, Design Visions, Proposals and Tools}, month = {12, 2008}, pages = {1--10}, title = {Integration of haptics into the design - A designer oriented tool for virtual clay modelling}, year = {2008} } @OTHER{, abstract = {http://www.cs.mdx.ac.uk/research/idc/create2008}, author = {S. SHARPLES and J. HOLLOWOOD and G. LAWSON and M. PETTITT and A. STEDMON and S. COBB and C. COLOSIO and M. BORDEGONI}, booktitle = {CREATE Conference, Computer Society}, month = {25, 2008}, pages = {1--8}, title = {Evaluation of multimodal Interaction Design Tool}, year = {2008} } @OTHER{, author = {M. BORDEGONI and U. CUGINI and M. COVARRUBIAS}, booktitle = {Tools and Methods of Competitive Engineering - Volume 1}, pages = {233--243}, publisher = {Imre Horvàth; Zoltan Rusàk}, title = {Design of a visualization system integrated with haptic interfaces}, volume = {1}, year = {2008} } @OTHER{, abstract = {http://www.cirpdesignconference.com}, author = {M. BERTONI and M. BORDEGONI and T. LARSSON and C. JOHANSSON}, booktitle = {CIRP Design Conference}, pages = {1--6}, title = {Pilot specification definition guidelines for the implementation of a KEE solution in the aeronautical domain}, year = {2008} } @OTHER{, author = {M. BORDEGONI and U. CUGINI}, booktitle = {ASME IDETC/CIE Conference}, month = {7, 2007}, pages = {0--0}, title = {Haptic interface for real-time evaluation and modification of shape design}, year = {2007} } @OTHER{, author = {M. BORDEGONI and M. COVARRUBIAS}, booktitle = {IPT-EGVE Symposium 2007, 13th Eurographics Symposium on Virtual Environments, 10th Immersive Project Technology Workshop}, month = {18, 2007}, pages = {0--0}, title = {Direct Visuo-Haptic Display System Using a Novel Concept}, year = {2007} } @OTHER{, author = {M. BORDEGONI and M. COVARRUBIAS}, booktitle = {HCI International 2007}, month = {27, 2007}, pages = {0--0}, title = {Augmented Visualization System for a Haptic Interface}, year = {2007} } @OTHER{, author = {M. Bordegoni and G. Caruso and U. Giraudo and F. Ferrise}, booktitle = {HCI International 2007}, month = {27, 2007}, pages = {0--0}, title = {Haptic control system of a tractor cabin}, year = {2007} } @OTHER{, author = {M. MENGONI and M. BORDEGONI and M. GERMANI}, booktitle = {Congresso Internazionale Congiunto, XVI ADM – XIX INGEGRAF}, month = {8, 2007}, pages = {0--0}, title = {A method for the selection and evaluation of VR technologies combination in product development processes}, year = {2007} } @OTHER{, author = {U. CUGINI and M. BORDEGONI and G. COLOMBO}, booktitle = {11th EUROPEAN AUTOMOTIVE CONGRESS, EAEC Congress 2007}, month = { 1 June, 2007}, pages = {0--0}, title = {Modeling and validation of cars’ conceptual design using haptic technologies}, year = {2007} } @OTHER{, author = {U. CUGINI and M. BORDEGONI}, booktitle = {3D User Interfaces Symposium}, month = {14, 2007}, pages = {0--0}, title = {Haptic interfaces for Virtual Shape Exploration in Industrial Design}, year = {2007} } @OTHER{, author = {G. MAGRASSI and M. BORDEGONI}, booktitle = {Fifth Eurographics Italian Chapter Conference 2007}, month = {16, 2007}, pages = {231--234}, title = {Product design, Reverse Engineering, Rapid Prototyping – A Case Study in Cutlery Production}, year = {2007} } @OTHER{, address = {NEW YORK}, author = {BENASSI M and BORDEGONI M and CUGINI U and G. CASCINI}, booktitle = {Advances in Design}, editor = {H. A. ELMARAGHY AND W. H. ELMARAGHY}, pages = {351--365}, place = {NEW YORK}, publisher = {Springer}, title = {Selection and Evaluation of PLM Tools for Competitive Product Development}, year = {2006} } @OTHER{, author = {M. Bordegoni and G. Colombo and U. Cugini}, month = {1 June}, pages = {0--0}, title = {Modeling and Validation of Vehicles Conceptual Design Using Haptic Technologies}, year = {2007} } @OTHER{, abstract = {The field of computer graphics is greatly increasing its overall performance enabling consequently the implementation of most of the product design process phases into virtual environments. The deriving benefits of using virtual practices in product development have been proved intrinsically highly valuable, since they foster the reduction of time to market, process uncertainty, and the translation of most prototyping activities into the virtual environment. In this paper we present the developed platform in mixed environment for ergonomic validation. Specifically we defined a methodology for testing both aspects related to design and ergonomic validation by allowing the tester to interact visually and physically with the car dashboard control devices and related interface by the mean of a rotatory haptic device. By experimental session it has been highlighted that it is possible gathering qualitative data about the design, and finding typical occlusion problems, but also quantitative data can be collected by testing the infotainment interface and the consequent users’ distraction during the device use.}, author = {M. Bordegoni and U. Giraudo and G. Caruso and F. Ferrise}, booktitle = {Virtual Reality, edited by Randall Shumaker, Lecture Notes in Computer Science, 4563}, doi = {10.1007/978-3-540-73335-5_47}, editor = {Randall Shumaker}, month = { 27 July}, pages = {431--440}, publisher = {Springer Berlin Heidelberg}, title = {Ergonomic interactive testing in a mixed-reality environment}, year = {2007} } @OTHER{, author = {U. Cugini and M. Bordegoni}, month = {27 July 2007}, pages = {0--0}, title = {Designer-centered haptic interfaces for shape modeling}, year = {2007} } @OTHER{, author = {U. Cugini and M. Bordegoni}, pages = {0--0}, title = {Haptic interfaces for Virtual Shape Exploration in Industrial Design}, year = {2007} } @OTHER{, author = {U. Cugini and M. Bordegoni}, month = {22nd, 2007}, pages = {0--0}, title = {Exploitation of manual skill for the generation of aesthetic shapes: a typical enactive approach}, year = {2007} } @OTHER{, author = {U. Cugini and M. Bordegoni}, month = {7 September 2007}, pages = {0--0}, title = {Haptic interface for real-time evaluation and modification of shape design}, year = {2007} } @OTHER{, author = {U. Cugini and M. Bordegoni and G. Colombo}, pages = {0--0Proceedings of the 11th EUROPEAN AUTOMOTIVE CONGRESS, EAEC Congress 2007}, title = {Modeling and validation of vehicles conceptual design using haptic technologies}, year = {2007} } @OTHER{, author = {U. Cugini and M. Bordegoni and R. Mana}, booktitle = {Tecno Moda Lab – Studi su moda e tecnologia}, editor = {A CURA DI L. BILLO E S. FRANZO}, title = {Il ruolo della prototipazione virtuale nella moda}, year = {2007} } @OTHER{, author = {F. De Angelis and M. Bordegoni and L. Formentini}, booktitle = {Research in Interactive Design}, month = { December 1st}, pages = {0--0}, title = {Haptic Loop Frequency and Computational Demanding Applications}, volume = {2}, year = {2006} } @OTHER{, author = {U. Cugini and M. Bordegoni and R. Mana}, pages = {0--0}, title = {The role of Virtual Prototyping and Simulation in the fashion sector}, year = {2006} } @OTHER{, author = {U. Cugini and M. Bordegoni and G. Colombo}, booktitle = {FISITA 2006 Conference}, month = {27, 2006}, pages = {0--0}, title = {Haptic Technologies for the conceptual and validation phases of car design}, year = {2006} } @OTHER{, author = {U. Cugini and M. Bordegoni}, month = {22, 2006}, pages = {323--335}, title = {A CAD system based on haptic modelling for conceptual design}, volume = {Vol. 1}, year = {2006} } @OTHER{, author = {U. Cugini and M. Bordegoni}, booktitle = {Proceedings of the ASME 2006 Design Enginnering Technical Conferences and Computer and Information in Engineering Conference}, month = {13, 2006}, pages = {0--0}, title = {A conceptual design tool based on innovative haptic interfaces}, year = {2006} } @OTHER{, abstract = {The paper presents the results of a research project aimed at developing an innovative system for modeling industrial products based on haptic technology. The system consists of a Computer Aided Design (CAD) system enhanced with intuitive designer-oriented interaction tools and modalities. The system integrates innovative six degrees of freedom (DOF) haptic tools for modeling digital shapes, with sweep operators applied to class-A surfaces and force computation models based on chip formation models. The system aims at exploiting designers’ existing skills in modeling products, improving the products design process by reducing the necessity of building several physical models for evaluating and testing the product designs. The system requirements have been defined observing designers during their daily work and translating the way they model shapes using hands and craft tools into specifications for the modeling system and the haptic tool. The system prototype has been tested by designers who have found it intuitive and effective to use.}, author = {U. Cugini and M. Bordegoni}, doi = {10.1007/s10055-005-0013-3}, journal = {VIRTUAL REALITY}, pages = {192--202}, title = {Haptic modeling in the conceptual phases of product design}, volume = {9}, year = {2006} } @OTHER{, author = {M. BORDEGONI and U. CUGINI and R. MANA}, booktitle = {Virtual Concept 2006}, pages = {0--0}, title = {The role of Virtual Prototyping and Simulation in the fashion sector}, year = {2006} } @OTHER{, author = {M. BORDEGONI and F. DE ANGELIS and L. FORMENTINI and P. LAMMERTSE}, booktitle = {EuroHaptics Conference}, month = {6 July 2006}, pages = {0--0}, title = {Haptic rake for shape modeling}, year = {2006} } @OTHER{, author = {M. BORDEGONI and U. CUGINI}, booktitle = {ASME-DETC 2006 - Design Engineering Technical Conferences and Computers and Information in Engineering}, month = {12 Septermber 2006}, pages = {0--0}, title = {A conceptual design tool based on innovative haptic interfaces}, year = {2006} } @OTHER{, author = {M. BORDEGONI and U. CUGINI and G. COLOMBO}, booktitle = {FISITA 2006 World Automotive Congress}, month = {27 October, 2006}, pages = {0--0}, title = {Haptic technologies for the conceptual and validation phases of car design}, year = {2006} } @OTHER{, author = {M. BORDEGONI and U. CUGINI}, booktitle = {TMCE 2006}, month = {22}, pages = {0--0}, title = {The role of haptic technology in virtual prototyping for conceptual design of products}, year = {2006} } @OTHER{, abstract = {Poster}, author = {M. BORDEGONI and M. CIALDEA and D. NARDI and F. PIRRI}, booktitle = {IEEE International Workshop on Safety, Security and Rescue Robotics- SSRR 04}, title = {Simulation and robotic systems for operations in emergency scenarios}, year = {2004} } @OTHER{, author = {U. GIRAUDO and M. BORDEGONI}, booktitle = {ICMI 2005 - International Conference on Multimodal Interface}, pages = {0--0}, title = {A Study Based on User’s Skill Capturing for the development of an innovative Virtual Modeling System based on Haptic Interaction}, year = {2005} } @OTHER{, author = {M. BORDEGONI and U. GIRAUDO}, booktitle = {HAAMAHA 2005}, pages = {0--0}, title = {An empirical study on a user interface for a haptic based clay modeling tool from best practice user’s observation,}, year = {2005} } @OTHER{, author = {M. BORDEGONI and F. ESPINACH and J. TRESSERRAS}, booktitle = {Congreso International XVII INGEGRAF – XV ADM}, pages = {0--0}, title = {Design virtual products using hands}, year = {2005} } @OTHER{, author = {M. BENASSI and G. CAVALIERI and D. RUOZI and M. BORDEGONI}, booktitle = {2005 International CIRP, Seminar on LCE}, pages = {0--0}, title = {Methods and Tools to support PLM system implementation: a study case}, year = {2005} } @OTHER{, author = {M. Bordegoni and U. Cugini and R. Mana}, journal = {ARTIFICIAL INTELLIGENCE FOR ENGINEERING DESIGN ANALYSIS AND MANUFACTURING}, publisher = {Cambridge University Press:Edinburgh Building, Shaftesbury Road, Cambridge CB2 2RU United Kingdom:011 44 1223 326092, EMAIL: journals@cambridge.org, journals_subscriptions@cambridge.org, INTERNET: http://www.cup.cam.ac.uk, journals_subscriptions@camebridge.org, Fax: 011 44 1223 325959}, title = {Novel interaction methods exploit designers’ skill}, volume = {3}, year = {2005} } @OTHER{, author = {BORDEGONI M. and G. CASCINI and FILIPPI S. and MANDORLI F.}, booktitle = {ASME International Design Engineering Technical Conferences \& Computers and Information in Engineeri}, month = {6}, pages = {0--8}, title = {A methodology for evaluating the adoption of Knowledge and Innovation Management tools in a product development process}, year = {2003} } @OTHER{, abstract = {Edited by Horváth and Xirouchakis, Millpress, Rotterdam}, author = {BENASSI M. and BORDEGONI M. and CUGINI U. and G. CASCINI}, booktitle = {TMCE 2004}, month = {16}, pages = {0--12}, title = {Roadmap for the selection and the evaluation of PLM tools in product development processes}, year = {2004} } @OTHER{, author = {BENASSI M. and BORDEGONI M. and G. CASCINI}, booktitle = {34th International MATADOR Conference}, month = { 9th July}, pages = {0--6}, title = {A Methodology for evaluating the efficiency of PLM tools in product development processes}, year = {2004} } @OTHER{, author = {BENASSI M. and BORDEGONI M. and CUGINI U. and G. CASCINI}, booktitle = {53rd International CIRP Design Seminar}, pages = {0--12}, title = {Application of a methodology for selection and evaluation of PLM tools in product development processes}, year = {2004} } @OTHER{, author = {M. BORDEGONI and U. CUGINI}, booktitle = {HAAMAHA 2003}, pages = {0--0}, title = {Human Factors in Design Validation of Interactive Devices}, year = {2003} } @OTHER{, author = {M. BORDEGONI and M. BENASSI and U. CUGINI and G. CASCINI}, booktitle = {TMCE 2004}, pages = {0--0}, title = {Roadmap for the selection and the evaluation of PLM tools in product development processes}, year = {2004} } @OTHER{, author = {M. BORDEGONI and U. CUGINI and R. MANA}, journal = {TECHNOLOGY REVIEW (1998)}, publisher = {Technology Review:1 Main Street, Seventh Floor:Cambridge, MA 02142:(617)475-8000, INTERNET: http://www.technologyreview.com, Fax: (617)475-8042}, title = {Tecnologie innovative orientate ai progettisti di prodotti industriali}, volume = {5}, year = {2004} } @OTHER{, author = {M. Bordegoni and U. Cugini}, pages = {0--0}, title = {Knowledge-driven method for integrated design}, year = {2003} } @OTHER{, author = {M. Bordegoni and U. Cugini and F. De Angelis}, month = {6, 2003}, pages = {0--0}, title = {A Mixed-Reality Interaction Environment for Ergonomics Validation}, year = {2003} } @OTHER{, author = {M. BORDEGONI and G. CASCINI and S. FILIPPI and F. MADORLI}, booktitle = {ASME Design Technical Conferences}, month = {6, 2003}, pages = {0--0}, title = {A methodology for evaluating the adoption of knowledge and innovation management tools in a product development process}, year = {2003} } @OTHER{, author = {M. BORDEGONI and U. CUGINI}, journal = {YEARBOOK OF THE ARTIFICIAL}, publisher = {Place of publication Bern Publisher P. Lang}, title = {Visual-Haptic Multimodal Human Computer Interaction}, volume = {1}, year = {2002} } @OTHER{, author = {M. BORDEGONI and U. CUGINI}, journal = {TECHNOLOGY REVIEW (1998)}, publisher = {Technology Review:1 Main Street, Seventh Floor:Cambridge, MA 02142:(617)475-8000, INTERNET: http://www.technologyreview.com, Fax: (617)475-8042}, title = {La scena virtuale}, volume = {5}, year = {2001} } @OTHER{, author = {P. Mussio and U. Cugini and M. Bordegoni}, pages = {0--0}, title = {Post-Wimp Interactive Systems: Modeling Visual and Haptic Interaction}, year = {2001} } @OTHER{, author = {G. FRUGOLI and A. GALIMBERTI and C. RIZZI and M. BORDEGONI}, booktitle = {Robot manipulation of deformable objects}, editor = {HENRICH D.; WOERN H.}, publisher = {Springer}, title = {Discrete Element Approach for Non-Rigid Material Modelling}, year = {2000} } @OTHER{, author = {P. MUSSIO and U. CUGINI and M. BORDEGONI}, booktitle = {HCI 2001 - POST WIMP HCI Session}, pages = {0--0}, title = {Post-Wimp Interactive Systems: Modeling Visual and Haptic Interaction}, year = {2001} } @OTHER{, address = {NORWELL}, author = {M. BORDEGONI and F. DE ANGELIS and C. CILLONI}, booktitle = {From Geometric Modeling to Shape Modeling}, editor = {CUGINI U.; WOZNY M.}, place = {NORWELL}, publisher = {Kluwer Academic Publishers}, title = {From solids to particle-based models}, year = {2002} } @OTHER{, author = {G. FACONTI and M. MASSINK and M. BORDEGONI and F. DE ANGELIS and S. BOOTH}, booktitle = {Computer Graphics Forum}, editor = {A.A.}, pages = {169--178}, publisher = {Blackwell}, title = {Haptic Cues for Image Disambiguation}, volume = {19(3)}, year = {2000} } @OTHER{, author = {M. BORDEGONI and G. FACONTI and M.T. MAYBURY and T. RIST and S. RUGGIERI}, journal = {COMPUTER STANDARDS \& INTERFACES}, publisher = {Elsevier BV:PO Box 211, 1000 AE Amsterdam Netherlands:011 31 20 4853757, 011 31 20 4853642, 011 31 20 4853641, EMAIL: nlinfo-f@elsevier.nl, INTERNET: http://www.elsevier.nl, Fax: 011 31 20 4853598}, title = {A Standard Reference Model for Intelligent Multimedia Presentation Systems}, volume = {18}, year = {1997} } @OTHER{, author = {C. RIZZI and M. BORDEGONI and G. FRUGOLI}, booktitle = {Robot manipulation of deformable objects}, editor = {HENRICH D.; WOERN H.}, publisher = {Springer}, title = {Simulation of non-rigid materials handling}, year = {2000} } @OTHER{, author = {F. MANDORLI and M. BORDEGONI}, booktitle = {ASME 2000}, pages = {0--0}, title = {Product Model Definition Support for Knowledge Aided Engineering Applications Development}, year = {2000} }